Dark Souls III |OT| Git gud xd

Go dex. Everyone seems to say strength builds aren't great in this one (haven't made one yet) but dex is great. Stay mobile and go full ninja.
Yep, I'm gonna go full dex with a bit of sorcery mixed in and just pretend vitality doesn't exist as a stat. I'd heard strength was bad in this one, I just didn't realize how bad until I tried.
 
Go dex. Everyone seems to say strength builds aren't great in this one (haven't made one yet) but dex is great. Stay mobile and go full ninja.


You should do that in every game, tbh.


Eh? Rosaria is right after Crucifixion Woods.
Yeahs I forgot. I would just restart anyways.
 
Yep, I'm gonna go full dex with a bit of sorcery mixed in and just pretend vitality doesn't exist as a stat. I'd heard strength was bad in this one, I just didn't realize how bad until I tried.
Can someone explain why STR sucks? I played a full STR build with one of the great swords, and did just fine. Is STR just not as good damage?
 
I also played a full STR build and didn't have that much harder a time with it (except on the last DLC), but that was after I already beat the game in NG and NG+ with a full DEX and a respec'd sorcery build. I'm sure knowing what I was going to face helped. Maybe it would have been harder had it been the build I used for my first playthrough?

I do remember finding way more success with a STR build wearing heavy armor when I PVP'd. Tanking and trading was very successful when I could pancake and kill players in 2-3 hits!
 
So after missing out on Patches in the Cathedral, the pilgrim in Firelink shrine is now dead. Apparently I had to get 5 levels from him before venturing too deep into the Catacombs. Thanks for the warning, game. It's probably once again no big deal, but it still pisses me off a little.
Still completely addicted. Abyssal Watchers was a fun fight.
I have to say I don't care for the new hub/firelink shrine. It might be my least favorite one yet.
I'm also a little surprised/disappointed the world isn't as interconnected as the one in DS1.
 

Morrigan

Armoring
Moderator
Apparently I had to get 5 levels from him before venturing too deep into the Catacombs. Thanks for the warning, game. It's probably once again no big deal, but it still pisses me off a little.
I hear you. Same thing happened to me.

I think Patches can still be encountered though. If not in the Cathedral, then in Firelink.
 
I hear you. Same thing happened to me.

I think Patches can still be encountered though. If not in the Cathedral, then in Firelink.
Yeah I encountered him after I bought the tower key and he locked me in. Perhaps he was in that corner earlier too, but I hadn't checked there since the beginning of the game. Unfortunately it turns out that the key is for the Firekeeper soul, which is tied to the quest with the pilgrim, who, like I said, is already dead in my game. Boo.

Anyway, I made my way through Irithyll and its dungeon. At first it seemed like it would be a step up in difficulty but it didn't turn out to be that bad really. In fact I feel like this is the easiest Souls game so far. Or perhaps I'm just more adept at it now. It's hard to tell. I haven't really been 'stuck' in this game like I had been numerous times with all of the others. Of course there's still ways to go. And the next 2 bosses (giant and dude with 2 swords) seem challenging at the very least, but I've only taken a peek at them. My sword was doing so little damage to that giant, I'm sure there has to be a trick to it that I haven't figured out yet.

I think I have finished up pretty much everything up to this point. Even went back to clear things like the swamp and all the giants. I've spent over 36 hours on the game already. In less than 10 days. That's crazy for me. Game is so damn addictive. I love it really. Even if it doesn't quite blow me away this time around.

edit: I forgot about the other direction in the Profaned Capital. I still have that left as well. Seems like a nasty bit actually with those hand things.
 
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Spoiler warning

So I first went the other way at the Profaned Capital and ended up saving Siegward. Who then apparently shows up at Yhorm the giant and makes the whole fight trivial. Then casually dies afterwards anyway. The one quest I actually managed to do... Ah well.

Then beat Sulyvahn who ended up pretty easy too as I learned that most of his attacks go over my head if I stick close to him. Made my way though Anor Londo (which gave me flashbacks to a certain pair of archers, but thankfully it wasn't anything near as bad). Then killed Aldrich. Which was just a disappointing fight altogether. However just as I kill him, he kills me. The cutscene played but then I was transported back to Anor Londo bonfire. Which wasn't an issue but I'm kind of clueless where to go now. I brought all 3 Cinder Lord Souls (or whatever they're called) to the Firelink shrine but nothing happened. So what am I missing? Where am I supposed to go? I could only find a ring in the old princess room. Please tell me that dying as soon as killing Aldrich did not somehow screw me over. :(
 
Spoiler warning

So I first went the other way at the Profaned Capital and ended up saving Siegward. Who then apparently shows up at Yhorm the giant and makes the whole fight trivial. Then casually dies afterwards anyway. The one quest I actually managed to do... Ah well.

Then beat Sulyvahn who ended up pretty easy too as I learned that most of his attacks go over my head if I stick close to him. Made my way though Anor Londo (which gave me flashbacks to a certain pair of archers, but thankfully it wasn't anything near as bad). Then killed Aldrich. Which was just a disappointing fight altogether. However just as I kill him, he kills me. The cutscene played but then I was transported back to Anor Londo bonfire. Which wasn't an issue but I'm kind of clueless where to go now. I brought all 3 Cinder Lord Souls (or whatever they're called) to the Firelink shrine but nothing happened. So what am I missing? Where am I supposed to go? I could only find a ring in the old princess room. Please tell me that dying as soon as killing Aldrich did not somehow screw me over. :(
The cutscene after Aldrich (or whichever of the big bosses you kill last) will transport you back to Emma at Lothric Castle, so if Aldrich is definately dead, warp back to Vordt's bonfire and head to Emma for what to do next.
 
I see, thanks!

edit: Oh boy, this Dancer... might be the first problematic part/boss for me. Those damn one-hit-kill-grab-attacks.
 
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Got her down after a couple of tries. Quicker than I thought. Her second phase almost seemed impossible at first. However she might've gotten stuck behind a pillar. I wasn't really eager to try and find out if she actually was. I have to say I really wish attacks from bosses or big weapons didn't clip through walls so often. I mean, they even purposely put pillars in the damn room.

Anyway, I'm up to Dragonslayer Armour now and the Consumed King. They seem easier than Dancer at first but I'm not so sure anymore. The difficulty has really stepped up with so many one hit kill attacks. I have to say I didn't really care for Lothric's Castle as a whole. Disappointing area.

So, I've been posting in the wrong Souls thread, haven't I?
 
After the Consumed King, carry on forwards even though it seems like a dead end. There'll probably be helpful messages pointing you towards an illusory wall.
 
You're playing DS3, this is the right thread! :)
Alrighty then. :)

After the Consumed King, carry on forwards even though it seems like a dead end. There'll probably be helpful messages pointing you towards an illusory wall.
Haha yeah it was hard to miss with those messages. So far I think I have yet to find a secret/hidden room/wall that didn't have a message next to it. Kinda makes you wonder if they still add to the game or if they detract.

So I beat both of the previously mentioned bosses and made my way to the next two. The prince and the champion. I postponed both for now though, running a bit out of patience with the bosses. There doesn't seem that much variety to them this time. Or maybe I just like the dungeon crawling and finding my way through the levels more than them.

So I started the first dlc; Ashes. Holy crap this place seems crazy big. I love it. Thought most areas in the main game were a bit small actually.

Now I'm wondering where the entrance for the second dlc is.
 
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Now I'm wondering where the entrance for the second dlc is.
There's two entrances. One is at the very end of the first DLC, the other is near to the final bonfire of the main game. Both lead to the same starting point, so it doesn't matter which you choose to go for.
 
Playing through the Archives now and I really, really like the area. Just beat the non-boss
trio
... that was really tough. Such a slow grind going through this game, I’ve been playing since like November of last year. I must say I absolutely love it. I find it the best of the Dark Souls game and close to up there with Demon’s. I really love the areas, although I find the color palette a bit limited and similar to Bloodborne. I do wish the game was a bit more looping and vertical, in a sense, with its areas connecting like the first one was, but I’m always enjoying each area so much I kind of let that slide. The shortcuts and level design kind of reminds me of Demon’s. Anyways, I’m hoping to have the game beat before October and am debating if I want to play through again lol. I’m sure that would take another year (I have two small children, work full time, and have been going to school full time this past 2 years, though I am on a 2 month break before I go back to finish my degree and may start my masters shortly after).
 
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I'm up to the Catacombs boss, and I'm really not fond of them taking the 'every boss gets SUPER POWERFUL at half life' queue from Bloodborne.

I like the atmosphere, but it doesn't feel as engrossing as the other games, shy of the typical thrill of a new area. The only one I really had fun with so far was the Cathedral of the Deep.
 
I'm up to the Catacombs boss, and I'm really not fond of them taking the 'every boss gets SUPER POWERFUL at half life' queue from Bloodborne.
Although sometimes I feel Dark Souls III don't know exactly what it wants to be, I think that choice is spot on. I find that in the souls game the threat of difficulty can be sometimes more effective than the difficulty itself. There is often an air of uncertainty and with the two-stage bosses, that is true for those major encounter as well. Whenever you start a boss fight, you know you're not fighting the boss at the beginning, not really. The real boss comes after. Therefore if you have issues with its first part, you'll keep always wondering how hard the second state will be.
 
Although sometimes I feel Dark Souls III don't know exactly what it wants to be, I think that choice is spot on. I find that in the souls game the threat of difficulty can be sometimes more effective than the difficulty itself. There is often an air of uncertainty and with the two-stage bosses, that is true for those major encounter as well. Whenever you start a boss fight, you know you're not fighting the boss at the beginning, not really. The real boss comes after. Therefore if you have issues with its first part, you'll keep always wondering how hard the second state will be.
It kind of feels like it wants to be a Dark Souls successor, a Demon's Souls successor, and a Bloodborne throwback all at once.
 
Even bosses in DS1 had second phases (for example O&S obviously, also Manus)


It kind of feels like it wants to be a Dark Souls successor, a Demon's Souls successor, and a Bloodborne throwback all at once.
I think they were trying to do exactly that. The amount of self-reference that DS3 has goes beyond being 'lazy' or running out of ideas to me, it's intentional homage as a capstone to the series (not just Dark, but all 5 games). A series farewell, or at least a chapter's end.
 
I recently got back into DS3 and I'm loving it. I'm SL80 and after going all strength and wielding the Greatsword that was doing almost 600 AR, I went, respeced, and switched to using the Profane ultra greatsword. I might switch back to the all strength build though because I miss hitting enemies like a truck, although I prefer the L2 attack on the profane rather than the greatsword. I love the launch it does to enemies. Also I think I'm gonna try to PVP tomorrow for the first time in my just about 40 hour playthrough.
 
I'm up to the Catacombs boss, and I'm really not fond of them taking the 'every boss gets SUPER POWERFUL at half life' queue from Bloodborne.

I like the atmosphere, but it doesn't feel as engrossing as the other games, shy of the typical thrill of a new area. The only one I really had fun with so far was the Cathedral of the Deep.
Totally agree with the part I bolded. I'm coming off DSR and Bloodborne back-to-back over the last few months and I don't really feel compelled to keep playing DS3. I'm not far enough in to really pinpoint why that is, but it just doesn't have the same atmosphere as the the other games.

Part of the problem for me is the DS3 PS4 Pro performance. Bloodborne was tolerable at least, the performance in DS3 is just horrible. A locked 30fps would have been 100x better then unlocked.
 
Totally agree with the part I bolded. I'm coming off DSR and Bloodborne back-to-back over the last few months and I don't really feel compelled to keep playing DS3. I'm not far enough in to really pinpoint why that is, but it just doesn't have the same atmosphere as the the other games.

Part of the problem for me is the DS3 PS4 Pro performance. Bloodborne was tolerable at least, the performance in DS3 is just horrible. A locked 30fps would have been 100x better then unlocked.
If I had to venture a guess, it's because none of it feels... unique? It's like they went down a checklist. Catacombs, massive castle, underground area, lava pit, etc.

None of it feels lived in like areas in Bloodborne or Demon's did. I still recall walking down the streets of Boletarian Palace and being able to imagine how that last stand went down. Nothing in any game has given me that feeling since.
 
I very much appreciate the multiple phases in the boss fights in 3. Having just recently beaten DS: Remastered twice about a month ago, the majority of bosses in 1 felt quaint... and mindless. With the exception of O&S, the Four Kings and Manus, they all died pretty quickly too.

I mean yeah that's not much of a surprise given the experience I've gained playing all these games multiple times, but a significant number of Bloodborne and DS3 bosses on my most recent playthroughs still put up a decent challenge at the very least. I think the escalation in boss fight difficulty throughout the series scaled well with my personal skill growth.

Also, I think it's just cool that you can look to the lore to explain why most of the bosses in 3 have multiple phases! Of course the Lords of Cinder burst into flame and power up on their second phase!
 
I just got to Lothric Castle, and I feel like the boss music is just... generic. It's felt like this for the most part since Dk1 to be honest(excepting Bloodborne). It's just like, generic music, generic vocal, repeat. Nothing in Dark Souls 3's OST has had an impact on me yet, certainly nothing like Vicar Amelia in Bloodborne or The Tower Knight in Demon's, or even Smough & Ornstein in Dk1. Nothing seems to have that kick.
 
I think boss fights in DS3 are some of the best in the series. None of the nonsense bosses you encounter in other games--Bed of Chaos, Covetous Demon, etc.
 
That one boss with the wristbands comes to mind. I enjoyed a couple, but overall, meh.
Wolnir is at least an interesting fight visually. It’s kinda lame, but it’s a cool change of pace. Same with Deacons. It’s a silly fight, but it has great music and is an interesting concept. Both of them are Lore Bosses.
 
Wolnir is at least an interesting fight visually. It’s kinda lame, but it’s a cool change of pace. Same with Deacons. It’s a silly fight, but it has great music and is an interesting concept. Both of them are Lore Bosses.
My favorite music was easily The Consumed King, that fight was nuts.

Honestly I love when they have a personality, I'm sick of the brooding silent bosses. One of the reason Dk2 had my favorite final boss. Bloodborne's was great too.
 
This is it Souls ERA.

Finally starting 3, been playing the series sine Demon's release day, finally jumping into the last one on the list. Been waiting for this! Any random pro-tips for the opening area(s)?
 
Question about affinity/homing soul mass: I recently started a magic build and didn’t know how these spells would work. Is there a way to fire this spell manually like you would red shells in mario kart? It’s too bad it fires off when it wants to and all at the same time.



This is it Souls ERA.

Finally starting 3, been playing the series sine Demon's release day, finally jumping into the last one on the list. Been waiting for this! Any random pro-tips for the opening area(s)?
Alluring skulls work on almost everything, though I don’t think you can stock on these till some time later. You are already familiar with the series, but I always like to start ds3 with a high vit stat and leave the investment of all other stats for midgame and later. It defnitely makes the beginning less frustrating.
 
Thanks for the tips, definitely moving through this one slower than I thought I would, then again Bloodborne took a long time for me to adjust to and beat as well. Then I started blasting through other characters with random builds after the first play through and understanding it a bit more.

Feels like this ones opening is particularly hard though, those shield knights up to the first boss were more than I expected. Feels like they do a ton more damage than I expected and I do way less, but im into it. Loving the design of the areas and enemies. Also got super lost/skipped an area entirely missing the guy for Pyromancy for like 2 days wondering where the hell he was lol.

Probably going to do my usual for a first playthrough, high physical damage and resistance. Axes ahoy!
 
I’ve been fighting Nameless King for hours. I have never felt so frustrated at a boss in this series before. Unlimited stamina and attacks that absolute wreck me. And then I go to YouTube a video and I see some low level turd dodge through all the attacks and easily beat him. I think I’m done. All I have left is this, a DLC optional boss and the main game final boss. I want to just finish the main game but I know I can’t go back to these two side bosses again.


EDIT
I guess all I had to do was complain on here... just beat after like three more tries >.>
 
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I’ve been fighting Nameless King for hours. I have never felt so frustrated at a boss in this series before. Unlimited stamina and attacks that absolute wreck me. And then I go to YouTube a video and I see some low level turd dodge through all the attacks and easily beat him. I think I’m done. All I have left is this, a DLC optional boss and the main game final boss. I want to just finish the main game but I know I can’t go back to these two side bosses again.
Dodge HARDER. BETTER. FASTER.

STRONGER.
 
Nameless King is one of those DS3 bosses where they went too far with all the dodging imo. After 4 or 5 dodge rolls you'd have to decide whether to risk getting a hit in or reserving your stamina for the next barrage of roll dodging. I don't really enjoy those kind of bosses that they brought in with DS2 and really ramped up in DS3. It's fine in BB because the stamina system is much more lenient, but it doesn't work for me in Souls.

Saying that, it can be fun to be in the zone and dodge, dodge, dodge and once you know his attacks it's not difficult to dodge them, it's just how many there are and the lack of openings to get more than a tiny bit of damage in here or there. DS3 is my least replayed Souls game and this is a big reason along with the linearity.
 
Nameless King is one of those DS3 bosses where they went too far with all the dodging imo. After 4 or 5 dodge rolls you'd have to decide whether to risk getting a hit in or reserving your stamina for the next barrage of roll dodging. I don't really enjoy those kind of bosses that they brought in with DS2 and really ramped up in DS3. It's fine in BB because the stamina system is much more lenient, but it doesn't work for me in Souls.

Saying that, it can be fun to be in the zone and dodge, dodge, dodge and once you know his attacks it's not difficult to dodge them, it's just how many there are and the lack of openings to get more than a tiny bit of damage in here or there. DS3 is my least replayed Souls game and this is a big reason along with the linearity.
He and Gael were incredibly Bloodborne-esque which doesn’t work well with this game for the reasons you stated. And when I did beat him last night, it honestly felt like everything clicked with the timing and dodging.

Now I just have Midir and then the last boss of the main game.
 
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These weird flying creatures were first seen before Dark Souls III was even formally announced via leaked screenshots. Now a hacker has found them in the game's pre-release network test along with other never before seen times of day that were cut from the game:


Here are those screenshots I mentioned:

 
Ok I think I’m calling it quits with Midir, for real. I can’t do crap against him, I think I’ve gotten 20% of his health down once. I watched videos and it’s basically doing what I’m doing, except they’re actually dodging through the attacks and I’m not. I’ll probably try a little more tonight but if no luck then I’ll just beat the game. I’ve been playing this character since November of last year and just want to finish this game, I have too much in my backlog and other games I want to play.
 

Morrigan

Armoring
Moderator
Ok I think I’m calling it quits with Midir, for real. I can’t do crap against him, I think I’ve gotten 20% of his health down once. I watched videos and it’s basically doing what I’m doing, except they’re actually dodging through the attacks and I’m not. I’ll probably try a little more tonight but if no luck then I’ll just beat the game. I’ve been playing this character since November of last year and just want to finish this game, I have too much in my backlog and other games I want to play.
You keeping him in front of you? At all times?

Like this?

Apologies to people getting tired of me posting that video. I swear I'm not bragging or anything. I just like posting it a) to help, first and foremost, but also b) to show that ordinary players, and not just uber-skilled youtubers, can beat this boss with almost no Estus usage if they "get" the pattern down. If I can do it, anyone who got that far into the game can, too.

(Ignore the Flash Sweat part, I was just experimenting -- it's useless really)
 
What were your stats and what weapon did you use? I’ve been trying and trying and can’t dodge roll through his attacks, I’m constantly getting hit, I tried for a few hours and am not joking when I say the lowest I got his health was 20% down. I try and stay in front but am not good at maintaining it.

I would love to get through him since he’s my last non-story boss.
 

Morrigan

Armoring
Moderator
What were your stats and what weapon did you use? I’ve been trying and trying and can’t dodge roll through his attacks, I’m constantly getting hit, I tried for a few hours and am not joking when I say the lowest I got his health was 20% down. I try and stay in front but am not good at maintaining it.

I would love to get through him since he’s my last non-story boss.
That was the Chaos blade IIRC, dex build so maybe 40-45 dex, roughly around the same for HP probably? I can't remember off hand, but I was probably around level 100 or so with a main focus on dex, HP, and stamina (endurance).

People tell you to "not use the lock-on" but I find the opposite is true. You will lose the lock-on often as the camera goes bonkers when he's close, and that can be a bit frustrating (my only issue is the arbitrary loss of lock-on that happens randomly when you're too close, e.g. at 0:23 and other places), but do try to center the camera and/or lock-on the head as much as you can.

Fight him like you'd fight Amygdala in the Defiled Chalice dungeon, assuming you played Bloodborne; basically, stay in front at all times but keep a semi-generous distance, bait its attacks, and let him throw his tantrums; when he's done, he will lower his head, giving you a chance for 2-3 hits, though never really much more than that unless you have a very fast weapon.

The important part is patience and not to get greedy. Let him throw his tantrums, then when he's done, punish the head, then retreat back to a safe distance. The only time you might actually want to rush in during the attack is when he does the laser-beam follow-up to his flame-breath; in my experience it's safer to close in because the laser beam covers an outward arc and it won't hit you if you close in.

The trickier attack to dodge, IMO, can be the insta-charge when he's far, there's a tell but it's short and you do need to be quick, I sometimes got hit by that even after being practiced with it, but it shouldn't be a OHKO.

Good luck!
 
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