Destiny 2: Forsaken |OT| I'm Coming Home, Ace

Why is the OT up early?

Given the fragmented roll out of Destiny 2 Forsaken and it's associated patches, Patch 2.0.0 + 2.0.1 and the early release/demo of D2F's new PvPvE Mode Gambit on the 1st of September I requested special permission from the Admins to get the OT up early so everyone can join in. Cerium and I'm sure the rest of the Admins graciously agreed so here we are.

Timeline of Events & Patch 2.0.0

As mentioned previously D2F has some what of a staggered launch.

August 28th - Patch 2.0.0 is Live
September 1st - Gambit is Live (for 1 day)
September 4th - Patch 2.0.1 is Live
September 4th - Destiny 2 Forsaken is Live

Patch 2.0.0 brings with it the bulk of the gameplay and feature overhauls for Destiny Year 2. Including but not limited to

Patch 2.0.0 said:
Player Character
  • Subclass screen updated in preparation for Forsaken

Weapons and Armor
Exotic Armor

  • Orpheus Rig

    • No longer grants Super energy on bloom and damage sharing
    • Raised base Super amount that you receive from tethers to create a more consistent and less exponential experience
    • Super energy given is scaled up when more powerful enemies are tethered
    • When used with Moebius Quiver, grants additional tether shots
      • Does not grant ability energy on tethering targets
  • Celestial Nighthawk

    • Now grants 33% of your Super energy back if the target is killed by the shot
  • Wormhusk Crown

    • No longer starts regeneration of health and shields
    • Instead grants a larger health and shield bump at the beginning of dodge instead of at the end
  • Knucklehead Radar

    • Enhanced radar resolution while crouching
  • Lucky Pants

    • Extended duration of Illegally Modded Holster
  • Shinobu's Vow

    • Skip grenade returns some energy when it damages an enemy

  • The Stag

    • Rift dropped from death now has standard rift duration
  • Eye of Another World

    • Ability recharge bonus increased
  • Nezarac's Sin

    • Increased duration of Abyssal Extractors
    • Rapid kills extend the duration up to 20 seconds
  • Skull of Dire Ahamkara

    • Increased Super energy gained from Nova Bomb kills
    • Killing higher-ranked enemies now rewards more Super energy
  • Transversive Steps

    • Enhanced mobility
    • After sprinting for a short time, your currently equipped weapon is automatically reloaded
  • Winter’s Guile

    • Tuned damage and duration per stack to be more consistent

  • Mk. 44 Stand Asides

    • Overshield granted by sprinting appears faster
  • Hallowfire Heart

    • Base cooldown reduction when Super is uncharged in addition to CDR when charged
  • Helm of Saint-14

    • Grants allies an overshield for a short duration when passing through Ward of Dawn
  • Mask of the Quiet One

    • Increased energy gain from incoming damage
    • While critically wounded, health is granted from kills
  • Crest of Alpha Lupi

    • Healing pulse is more effective
  • Peacekeepers

    • Increased movement speed when wielding an SMG
  • Wormgod’s Caress

    • Tuned damage and duration per stack to be more consistent

Developer Insight: With Forsaken, we've made a major change to the systems—the freedom to slot powerful weapons in either the Kinetic slot or Energy slot. This fundamental change necessitated a fresh look at a player’s damage output in both PvE and PvP.

  • Primary ammo weapons and Special ammo weapons may exist in either the Kinetic or Energy slot.
  • Heavy ammo weapons can exist only in the Power slot.
  • Ammo type and damage type are now fixed attributes of a specific weapon.
  • Ammo distribution models updated entirely to support weapon slot changes.
  • Energy weapons no longer deal bonus damage to active enemy Supers.

Ammo Economy
  • Primary Ammo Weapons

    • Hand Cannons
    • Scout Rifles
    • Auto Rifles
    • Pulse Rifles
    • Sidearms
    • Submachine Guns
  • Special Ammo Weapons

    • Fusion Rifles
    • Shotguns
    • Sniper Rifles
    • Trace Rifles
    • Single Shot Grenade Launchers
  • Heavy Ammo Weapons

    • Drum-Loaded Grenade Launchers
    • Rocket launchers
    • Linear Fusion Rifles
    • Swords

The following Year 1 weapons have moved to the Kinetic slot
  • Baligant
  • Shepherd's Watch
  • Hawthorne's Field-Forged Shotgun
  • Alone as a God
  • Perfect Paradox
  • The Frigid Jackal
  • Silicon Neuroma

The following Year 1 weapons are now locked to Solar damage
  • IKELOS_SR_v1.0.1
  • IKELOS_SG_V1.0.1
The following Exotic weapons did not change slot and still use Heavy ammo
  • Tractor Cannon
  • The Legend of Acrius
  • D.A.R.C.I.
  • Whisper of the Worm

Developer Insight: The tuning of Destiny weapons and abilities is inexorably tied to the systems that we build upon. Ultimately our goal is to still provide gameplay challenge despite a global increase in player damage output due to the new systems introduced. To properly support the higher uptime of Shotguns, Snipers, and Fusions, the following changes were made to all weapons in the game.

Primary Ammo Weapons
  • Increased precision damage output of Primary ammo weapons
  • Increased in-air accuracy
  • Decreased body shot damage in PvE

    • Decreased Auto Rifle damage required to stagger enemies to compensate for reduced body damage
Special Ammo Weapons
  • Reduced damage output of Special ammo weapons

    • Increased damage of Trace Rifles
    • Trace Rifles now disintegrate defeated enemies
Heavy Ammo Weapons
  • Grenade Launchers:

    • Increased damage and blast radius
  • Linear Fusion Rifle

    • Increased damage
    • Reduced time to charge and fire
    • Reduced aim assist
  • Swords

    • Increased ammo
    • Increased damage mitigation when guarding
  • Sleeper Simulant

    • Fixed issue where charge time was not displayed properly on weapon
    • Magazine size increased
    • Reduced base damage
  • Borealis

    • Bonus damage after breaking a shield increased on precision hit
    • Still grants bonus damage on body shots
  • Prometheus Lens

    • No longer generates Special ammo on kill
  • Tractor Cannon
    • Repulsor Force's Weaken effect now also increases non void damage by 33%, but no longer stacks with other weaken effects. (Shadowshot,Hammer Strike, etc).
  • Explosive Payload

    • Reduced bonus damage output
  • Ambitious Assassin

    • Increased time allotted between kills to earn bonus ammunition
  • Backup Plan

    • Decreased amount of time weapon must be stowed for perk to become available
  • Box Breathing

    • Reduced time required for perk to activate
    • Reduced precision bonus
    • Perk now resets after firing
  • High-Impact Reserves

    • Damage bonus granted earlier in magazine
  • Grave Robber

    • Now reloads your entire magazine
    • Primary ammo is granted directly to magazine
    • Heavy and Special ammo is transferred from reserves to magazine
  • Field Prep

    • Increased inventory reserves
    • Increased stow, ready, and reload speed when crouched
  • Auto-Loading Holster

    • Reduced time required for perk to activate when weapon is stowed.
  • Opening Shot

    • Increased falloff range (weapon does more damage at longer ranges)
  • Triple Tap

    • Grants ammo directly to the magazine; no longer pulls from reserves.

  • Starting with (9/4/2018), Year 1 mods can no longer be inserted into gear or weapons. You will no longer be able to insert any mods into Year 1 gear or change the elemental damage type come next week.
  • Fixed an issue where Rocket Launcher stability stat was not working as intended
  • Fixed an issue where the Impact Casing perk on Grenade Launchers did not function
  • Swords now have the ability to accept shaders


  • Visual layout of perks has changed in subclass paths
  • Increased base Guardian melee damage
  • It now takes two melee hits to defeat an enemy Guardian in PvP
  • Increased the base damage of Seismic Strike, Hammer Strike, and Shield Bash
  • Adjusted active Super bonus damage resistance values

    • Added a timer to the status effect for Healing Rift, Empowering Rift, and Rally Barricade to communicate the time remaining before they expire
  • Axion Bolt

    • Increased base damage
    • Increased the amount of time it takes for the tracking strength to lower
  • Flashbang

    • Increased base damage
  • Incendiary Grenade

    • Increased base damage
  • Storm Grenade

    • Increased base damage
  • Scatter Grenade

    • Re-tuned range and falloff ranges for the detonations for more reliable damage
  • Magnetic, Fusion, and Flux Grenade

    • Increased base damage
    • Damage is now the same whether a target has been stuck or simply walked over grenade when detonating
    • Magnetic Grenade now detonates a second time only if it's attached to a target
    • The second detonation no longer only occurs on the grenade itself and will now be applied to each individual target hit by the initial detonation
  • Skip Grenade

    • Increased impact damage of each Skip Drone impact for a higher total potential damage
  • Voidwall

    • Increased the damage of initial Void Wall wave

  • General

    • Marksman’s Dodge is now considered a reload; it can interact with Kill Clip, Rat King, etc.
  • Gunslinger
    • Practice Makes Perfect perk now grants Super energy on throwing knife kills
    • Increased the duration of all versions of Golden Gun
  • Nightstalker
    • Once activated, the Shadowshot tether will find enemy targets more reliably within its search radius

  • General

    • Rally Barricade no longer requires players to take cover to reload—it now feeds ammo to your magazine over time
  • Striker

    • With Terminal Velocity enabled, the opening Fists of Havoc slam no longer leaves a lingering damage area
    • Lowered the health threshold for triggering Knockout so that it triggers sooner, to keep up with the PvP lethality changes
    • Increased the lunge range of the Fists of Havoc melee attack
  • Sunbreaker

    • Sol Invictus will now trigger on burn kills
  • Sentinel

    • Increased Ward of Dawn health significantly
    • Increased the amount of health provided by the Ward of Dawn overshield
    • Sentinel Shield Super
      • Increased Shield Throw projectile speed
      • Shield Throw no longer loses damage after bouncing or ricocheting off targets
      • Faster attack animations for grounded melee attacks
      • Increased Sentinel Super damage in PvE

  • General

    • Increased Healing Rift effectiveness
    • Empowering Rift now increases precision damage (previously, bonus damage was capped at the weapon’s precision damage in PvP)
  • Stormcaller

    • Increased the PvP damage of Stormtrance
    • Increased Arc Soul’s projectile speed
  • Dawnblade

    • Increased Dawnblade projectile speed and base tracking strength
  • Voidwalker

    • Significantly reduced the length of time that Blink disables your radar and HUD
    • Chaos Accelerant no longer costs Super energy to use
    • Increased the damage bonus granted by Chaos Accelerant for each Voidwalker grenade

Daily Heroic Story Playlist
  • Year 1 meditations have been retired and replaced with a Heroic Story playlist
  • These will share modifiers with Heroic adventures and strikes
  • Forsaken campaign missions will be featured at 500 Power, while Year 1 campaign missions will be featured at 200 Power

  • Wanted escapees from the Prison of Elders now roam the open world

    • They will not drop rewards until September 4, 2018
  • Increased the difficulty of Lost Sectors

    • Example: EDZ Lost Sectors are now 240 Power

  • Replayable adventures have been removed from destination vendors
  • Heroic adventures have been added to all destinations
  • Destinations without Heroic adventures before Forsaken will have them available during their Flashpoint weeks
  • A random Heroic adventure will be available each day
  • Mercury and Mars Heroic adventures are unchanged
  • Heroic adventures will share similar modifiers with daily Heroics and strikes

  • Vanguard Strikes

    • Heroic Strike playlists have been retired for all players and replaced with a single content-appropriate playlist:
      • Legacy
        • Strikes playlist matches the legacy playlist that is currently available in Year 1
        • Recommended Power 200
        • Will have modifiers
      • Forsaken
        • Strike playlist has three difficulties to select from:
          • Recommended Power 300 (not available when your level is 40 Power higher)
          • Recommended Power 400 (not available when your level is 40 Power higher)
          • Recommended Power 500 (always available)
        • Will have modifiers
  • Nightfall

    • Retired Prestige difficulty
    • Increased base difficulty for Nightfall activities
    • Players can choose one of three Nightfall strikes each week
    • Players may select only the strikes for which they own the appropriate expansions
    • Legacy players will still be able to enable modifiers via the Challenge Card, but scoring will be disabled in the 270 Power Nightfall
  • Escapees from the Prison of Elders now appear in strikes, Lost Sectors, and public areas

  • New ammo model for maps to accommodate weapon slots

Items & Economy
  • Collections (emblems and Exotics) that are found in the vault will be unavailable during the week of August 28–September 4, but they will return with in the upcoming Collections tab
  • Exotics will now always drop at or above your Guardian’s Power level
  • Year 1 challenges will no longer grant destination materials or tokens
  • Destination materials can be earned via bounties, available from their respective destination vendors
  • Anything that previously granted destination tokens or Rare materials will grant Common destination materials moving forward
  • Destination tokens and Rare destination materials are no longer granted, but they can still be redeemed for reputation if you have them in your inventory
  • His will is not his own

    • No longer displays a vendor icon on destination maps
    • No longer tied to Flashpoints
  • He has a clear purpose but cannot explain it—forgive him

    • Fated Engrams grant only pre-Forsaken Exotics
  • Increased vault size to 500 slots
  • Players can now dismantle shaders in stacks of five in Master Rahool’s vendor screen

  • Cayde-6 has left the Tower to investigate disturbances in the Reef
  • Removed Treasure Maps and Scout Reports

  • Added Korean language support to consoles

User Interface
  • Updated title screen to reflect Forsaken launch

The Director screen has been updated to reconfigure the way challenges, milestones, Flashpoints, and quests are presented:
  • Challenges

    • The Year 1 challenge system has been removed and converted into bounties, which will be available through their respective destination and activity vendors on September 4
    • Bounties are displayed in the Pursuits bucket of the inventory screen
    • In Year 2 (Forsaken), “challenges” now refer to the bonuses that grant rewards on a daily or weekly basis
    • These can be seen in the Director via new indicators on a playlist or destination when available
  • Milestones

    • The milestone tray will now be limited to showing specific quests and quest steps
      • One-time completion objectives, such as campaign missions, subclass missions, and strikes introductions will remain as milestones
      • Players who do not have any active milestones will not see a milestones blade being displayed
    • Many Year 1 milestones have been converted into challenges
      • These challenges will continue to grant powerful rewards
  • Weekly and daily milestones

    • Previous weekly and daily milestones, such as strike completion and Crucible, will now appear as weekly or daily challenges on their associated playlists
  • Flashpoints

    • The Flashpoint milestone will now appear as a challenge visible on its respective destination vendor
      • Flashpoint progress has been expanded to include Lost Sectors and Heroic adventures
  • Exotic quests

    • Exotic quests are now displayed in the Inventory tab under the Pursuits bucket
    • They can be recovered at the quests’ associated vendor if abandoned
    • Exotic quests now correctly use Exotic coloring in the UI
    • Icons for Exotic quests are now appropriately represented with Exotic rarity
  • World quests

    • World quests are now displayed in the Inventory tab under the Pursuits bucket
  • Updated the Director with a new theme and layout to better represent destinations for Year 2

    • Presell is in the Reef location
    • The “Leviathan” raid and raid lairs have been moved to Nessus

Character Screen
  • Weapon slots

    • Weapon tooltips now display ammo types
      • White ammo icon – “Primary”
      • Green ammo icon – “Special”
      • Purple ammo icon – “Heavy”
    • The HUD will show a color based on the associated ammo type next to each weapon on the weapon tray
  • Subclass screen

    • The path name is now being displayed along the bottom of the character art
  • Collections

    • Collections are not available until September 4
  • Triumphs

    • Triumphs are not available until September 4
  • Gear tooltips

    • Perks are displayed by name only on tooltips for Ghost Shells, weapons, and armor
    • Exotic perks will display a short description
Trailers & Media

D2F has had a full summer roll out of content. Some stuff has leaked and I won't be talking about that in the OT due to the heavy spoilers included. Below are all the videos and content officially released.


Forsaken Reveal Vidoc
Forsaken Reveal Stream (Vidoc + More)

Building The Bow
Bungie Developer Insights: Darker Narrative
Year 2: Combat Reveal Stream

GameInformer (Mild Spoilers)

Gameinformer Forsaken Hub (youtube mirrors below but some good articles and info)

Forsaken Impressions (GI Podcast)
113 Rapid Fire Questions about Forsaken
Exploring the Tangled Shore
Every New Super in Destiny 2
Dev's Details on The Scorn
Forsakens Campaign (spoilers)

Roadmap & Season 4

Alongside both Destiny 2 Forsaken and Patch 2.0.0(1) is Season 4. We don't have a full list of details regarding season 4 just yet but we do know a few changes coming our way. Trials is going back to R&D for season 4 and Iron Banner is returning to it's D1 roots with power being crucial to both Damage and Defence again.

Season 4 also sees the introduction of Gear Collections and Lore in to Destiny 2 for All Players.

Something's available to everyone some things will be only available to Forsaken and/or annual pass owners.

Annual Pass

The Annual pass seems to be causing some confusion. In Short it's 3 DLC drops with less focus on Story than traditional Destiny DLC (Warmind) and more focus on giving players playable, replayable and worthwhile content. This means more events like Escalation Protocol and Raid Lairs, more secret quests like Whisper of the Wrom and overall just more things to do.

Annual Pass is 3 premium content releases

Black Armory (Winter 2018)
Joker's Wild (Spring 2019)
Penumbra (Summer 2019)

New Pinnacle Activites (Escalation Protocol)
New Weapons and Armor
New and Returning Exotics
New Endgame Challenges
New Raid Lairs
New Vanity Rewards
Bonus Seasonal Rewards
New Triumphs to Earn
New Lore to Discover

Seasonal events (listed below) and Seasonal rewards will be available to ALL PLAYERS

Iron Banner
Trials of the Nine (in R&D for Season 4)
Faction Rally
Festival of the Lost
The Dawning
Solstice of Heroes
Sparrow Racing League
Crimson Days

Final Words

Destiny 2 has had a turbulent first year sadly, At times the community has been frustrated to their end with the game and at times we have had some genuinely amazing experiences, content updates and gameplay overhauls. Right now, Destiny 2 is in a pretty solid place. Warmind was the kick into gear that Destiny 2 needed and while in and of itself it wasn't anything ground breaking it served as a culmination point for many of the previous patches to be showcased to their fullest. Shortly after we got the surprise drop of Whisper of the Worm which reinvigorated the player base and Solstice of Heroes that satiated a grind players had been hungry for.

Across the Communities anticipation for Forsaken seems very high, It solves many of the major vocal concerns with the game and delivers content for virtually every type of Destiny player. In addition it looks to be the biggest expansion in the franchises history and from the get go establishes high stakes.

As a community we know Destiny 2 isn't Era's favourite game and we are fully anticipating heavy doses of Spicy hot takes and sodium. If possible I'd like to suggest posters prior to posting just think to them selves "does this comment add anything to a discussion or will it just derail a thread"

If you want to be part of the community I mentioned in the first post we have multiple clans, a very active discord with players on all platforms which you can join by tagging Ruthless and a frequent first page thread in Era's communities section.

From all of DestinyEra "Eyes up Guardian"

Credit: AltairRafuel
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As mentioned above the Destiny Community is often amazing

Group Finding

D2 PC LFG Discord (PC)
DestinyLFG (All Platforms)
The 100 (All Platforms)
Bungie Fireteam Search

Community Sites and Tools

Destiny Item Manager
Destiny Sets (Gear and Weapon Checklist)
Destiny Tracker (PvP/PvE Stats) (Full database scraper/Stat Tracker)
Ishtar Collective (Lore Collectors)
Destiny Roundup
Destiny Daily

DestinyEra also has a active private discord with LFG channels for all platforms and a lovely community. We are welcoming and easy going. If you want to join you can DM Ruthless requesting an invite.

The DestinyEra Discord is also home to a channel dedicated to Sherpas willing to guide new players on their first foray into the Raids and Raid Lairs of Destiny 2 and Forsaken

What to do Before Forsaken

Thanks to Ruthless
Forsaken Pre-Patch Prep PSA (FP4):

1. Mods - Buy blue mods for glimmer from gunsmith, combine 3x to purple. Dismantle purple mods now, or after patch for Mod components. DO NOT discard mod components by mistake.
2. Postmaster - Weapon slot changes will shuffle guns in your inventory, and if there is insufficient space, they will go to your postmaster. To be safe and not lose items, clear postmaster, or put most of your guns in the vault.
3. Item managers will not work for sometime after the patch, so either put your most used arsenal in the vault, or on the character you will be using right away after the patch.
4. Bounties - completed bounties don't expire, and provide a small amount of XP when you turn them in. If you haven't already, complete vanguard and crucible bounties that refresh everyday and keep them till Forsaken comes out.
5. Elements on energy and power weapons will get locked - change them before the patch or they will be locked to the current element. Use blue mods if you don't have (or don't want to waste) purple mods.
6. The +5PL from mods will be irrelevant post patch. Your gear will likely drop in PL (if you're 405, you'll be 400). DO NOT PANIC, this is intended.
7. Gift of Tokens - any vanguard gift of tokens you may be holding can be efficiently turned in for more than normal token rewards. With a NF emblem that has threshold score, a ghost that awards chance at extra faction tokens and loaded into a NF/strike corresponding to that emblem, the gifts can be redeemed for 6 to 9 tokens instead of the usual 5.
8. Save your vanguard and crucible tokens - unless you need something from the current pool, no point spending them. Get rid of Ikora tokens as they will be retired post patch.
9. Planetary mats will be required to infuse gear, so save them and if you go past some during patrol, take the time to pick them up :)
10. Collections will disabled for a week, between the patch and Forsaken launch. Your vault will still be available - just not the collections part of it. If you need to pick up some exotics or emblems, do that pre patch.
11. Gunsmith mats - If you are low on mats, but have an abundance of legendary shards - buy exotics from collection and dismantle them. 10 shards convert to 5 shards back and gunsmith mats.
12. Existing mods in Y1 armor will cease working post patch. You will be able to apply Y2 mods to Y1 armor once Forsaken is released.
13. SoH expires at reset - finish up any non MW stuff and triumphs!
14. Join the ERA Destiny discord. DM me for an invite.
15. If you haven't already, BUY FORSAKEN!

Notes and Updates:

There's been a few major leaks of Destiny 2 Forsaken Info from well recognised data miners. I didn't touch on them due to their heavy spoilers. If people do discuss them I'd like to request you do so with VERY visible marked spoilers.

In addition keeping the topic spoiler tagged out of respect for others after launch for a while would be nice.

On Tuesday, September 4:
  • 7:00 AM PDT: Players will no longer be able to log in to Destiny 2. Players leaving activities will be returned to the title screen. Hotfix will begin rolling out across all platforms and regions.
  • 7:30 AM PDT: Destiny 2 will be taken offline for maintenance, and all remaining players will be returned to the title screen.
  • 7:30–10:00 AM PDT: Destiny 2 will remain offline for maintenance.
  • 10:00 AM PDT: Destiny 2 maintenance is expected to conclude, and Destiny 2: Forsaken will become available to play on all platforms.

Countdown to Forsaken(End of Maintenance and Playable State)

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Maybe I'm stupid but I've read the weapon change description a few times and I still don't get what the change is. It will probably make sense when I try it.
Very Nice OT, I can't wait for one hit shoulder charges and high knees tomorrow! taking a vacation to enjoy this expansion...and because it's long overdue haha
Still GPU-less and wondering if I migrate D2 to PS4 until the 2060 comes out. If I don't, I hope you guardians enjoy yourselves!

edit: Not really migrate (cause you can't), but you know what I mean.
Great OT! Can’t wait for the 4th.

The Xbox side of the discord is small but we are very welcoming and stuff tends to be going on all the time. There should be some spots open In The Xbox era clan as well.


High level of insight
Probably the most excited ive ever been for a piece of destiny content. Not exactly a high bar but very much looking forward to Forsaken and the dreaming city. Looks like it has a lot to offer and might end up being the best bit of Destiny yet.
I hope its good. I don't want to jump into it immediately after playing Destiny at PC launch so I'm going to wait for impressions and make sure Bungie doesn't do anything stupid this time. Those new sub classes look like fun though.