Isn’t this was they did with Halo 5? Let the community and MLG decide how the competitive side should be. There is a reason why MLG MAPS WAS PRIMARILY FOUNDRY and forge MAPS.
this article, at least how i'm interpreting it, is saying that halo infinite will again be developed with competitive gaming in mind, but at a larger scale.
the article mentions how it is viewed which i would expect means a better thought out and feature packed observer mode (something halo 5 had added post launch). it may also mean more ingrained ways to share/stream (in a post mixer buy out world).
the article also mentions a bigger focus up front of what their esports will be, the roll they'll have in it, and what i read as doing what it takes to make it something that can grow. if you've followed halo 5's esport scene it has been all over the place in terms of overall direction, 343 involvement in promotion, tournament formats and tournament organizers, and team organizations. halo 5 moved from a weekly online proleague with a set 8 teams to more of a traditional open format focused on lans. lan wasnt even available at launch in halo 5! we went from the infamous handling of hcs through esl to MLG, but we've also been bleeding major orgs since the beginning. hell, optic dropped their top 1-2 team!
i took this article as great news as it sounds like they learned from their mistakes and will set the ground work for halo infinite to be a much more successful esport.