Nintendo First-Party Thread

EAD Ninja

任天堂 の 忍者
Member
#1


With the advent of Nintendo's new console, growing mobile initiative, and continued support of the 3DS platform - it seems like there has never been a more exciting time to be a Nintendo fan. This upcoming wave of releases - across all three platforms - also officially welcomes the new era of Nintendo R&D management, that sees the largest arrangement of in-house developers working under the vision of one man - Shinya Takahashi.


[Nintendo Co., Ltd. - R&D Groups]
EPD Production Group No. 1 - Nintendo Co., Ltd.
Manager / Producer: Hitoshi Yamagami
Project Leader: Genki Yokota, Kaori Ando


About: This group primarily concentrates on the production of externally developed games in Japan. This group is also responsible for the most amount of games at the company including Pokémon, Fire Emblem, Kirby, Style Savvy, and others.

Released Works:

  • Bayonetta 2 [Nintendo Switch | Q1 2018]
  • Kirby: Star Allies [Nintendo Switch | Q2 2018]
Future Works:
  • Fire Emblem: Three Houses [Nintendo Switch | Q2 2019]
  • Bayonetta 3 [Nintendo Switch | Q? 202?]


EPD Production Group No. 2 - Nintendo Co., Ltd.
Manager / Producer: Toshiharu Izuno
Project Leader: Tomomi Sano, Kodai Matsumoto
About: This group primarily concentrates on the production of externally developed games in Japan. Most of the projects revolve around sports tiles like
Mario Tennis Aces and RPG titles like Mario & Luigi: Bowser's Inside Story + Bowser Jr's Journey.

Released Works:

  • Mario Tennis Aces [Nintendo Switch | Q2 2018]

Future Works:
  • Mario & Luigi: Bowser's Inside Story + Bowser Jr's Journey [Nintendo 3DS | Q2 2019]



EPD Production Group No. 4 - Nintendo Co., Ltd.
Manager / Producer: Kouichi Kawamoto
Project Leader: Yuichiro Ito, Tsubasa Sakaguchi
About: This group of developers is managed by the lead developer of the Brain Age series, and focuses on delivering quirky, casual and accessible experiences that focus on expanding the market like 1-2 Switch and Nintendo LABO.

Released Works:

  • Miitopia [Nintendo 3DS | Q4 2016]
  • 1-2 Switch [Nintendo Switch | Q2 2017]
  • Nintendo LABO: Toy-Con 01 - Variety Kit [Nintendo Switch | Q2 2018]
  • Nintendo LABO: Toy-Con 02 - Robot Kit [Nintendo Switch | Q2 2018]
Future Works:
  • TBA


EPD Production Group No. 7 - Nintendo Co., Ltd.
Manager / Producer: Katsuya Yamano?
Project Leader: Goro Abe, Ryutaro Takahashi, Takehiko Hosokawa
About: This group of developers is managed by Yoshio Sakamoto's right hand-man who worked on the Metroid, WarioWare, and Tomodachi series. This group has multiple teams who work on
WarioWare, Rhythm Tengoku, Tomodachi, and the 2D iterations of Metroid.

Released Works:

  • Rhythm Tengoku + [Nintendo 3DS | Q3 2015]
  • Miitomo [iOS / Android| Q2 2016]
  • Metroid: Samus Returns [Nintendo 3DS | Q3 2017] (Co-developed by Mercury Steam)
  • WarioWare Gold [Nintendo 3DS | Q3 2018]
Future Works:
  • TBA


EPD Production Group No. 8 - Nintendo Co., Ltd.
Manager / Producer: Koichi Hayashida
Project Leader: Kenta Motokura, Futoshi Shirai, Shinya Hiratake
About: This group of developers is managed by Koichi Hayashida, who was the lead Super Mario Galaxy designer and creator of NES Remix. This group currently focuses on 3D Mario titles like
Super Mario Odyssey and Captain Toad: Treasure Tracker.

Released Works:

  • NES Remix Pack [Wii U | Q3 2014] (Co-developed by Indies Zero)
  • Captain Toad: Treasure Tracker [Wii U| Q4 2014]
  • Ultimate NES Remix [Nintendo 3DS | Q4 2014] (Co-developed by Indies Zero)
  • Super Mario Odyssey [Nintendo Switch | Q4 2018]
Future Works:
  • TBA


EPD Production Group No. 9 - Nintendo Co., Ltd.
Manager / Producer: Kosuke Yabuki
Project Leader: Kenta Sato, Yusuke Shiraiwa
About: This group of developers is managed by the lead developer of the Mario Kart and Nintendogs series, and focuses on arcade franchises like Arms and Mario Kart 8 Deluxe.

Released Works:

  • Mario Kart 8 Deluxe [Nintendo Switch | Q2 2017]
  • Arms [Nintendo Switch | Q2 2017]
Future Works:
  • TBA


[Nintendo Co., Ltd. - JP Companies]
[Nintendo Co., Ltd. - US Companies]
 
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#5
More on point, I wonder if Nintendo's gonna be porting more Wii U games over. Smash is probably off the table, but I'd still love Tokyo Mirage.
 
#7
Retro has never disappointed me (actually, I consider most of their games to be masterpieces), but the large amount of time since their last release is causing my expectations to rise significantly.

Anyway, great thread, OP.
 
#9
Playing Animal Crossing Pocket Camp only makes me want the Animal Crossing Switch version even more. That will likely be the game to make me invest into a Switch.

Now if they magically fit Metroid, Pokemon, and sneak Animal Crossing all into 2018 that would be incredible.
 
#11
Yes I was waiting for the topic!

Time to wonder what Retro is working on for the hundredth time :)
My prediction is that Retro is working on something original, that's going to be presented as the next big IP from Nintendo ala Splatoon and be the big E3 focus game this E3, releasing Holiday 2018. Metroid and Pokémon will be 2019
 
#19
Cool to see this thread here. Still don't know what to expect from Retro but I'm expecting something great at the very least (and I'm praying that is Startropics, wasn't there a rumour about them making it at some point?).

I don't think they're working in a new Donkey Kong though since that wouldn't have taken so long to develop. Also, considering that Monster Games helped to create Tropical Freeze and ported Returns to the 3DS with new levels, it could be possible that they're developing a third entry in the franchise.
 

EAD Ninja

任天堂 の 忍者
Member
#22
My prediction is that Retro is working on something original, that's going to be presented as the next big IP from Nintendo ala Splatoon and be the big E3 focus game this E3, releasing Holiday 2018. Metroid and Pokémon will be 2019
Lots of unknowns.
a) Does Nintendo port Metroid: Samus Returns or Metroid Prime Trilogy HD for 1st half of 2018? (Especially if MP4 slips into early 2019).
b) What's next for the Rhythm Heaven/WarioWare team?
c) Pikmin?
d) Smash Bros DX?
e) same engine sequels for BOTW or Odyssey for holiday 2018?
f) Takahashi assured Nintendo had internal teams still working on quirky wacky games (Brain Age, 1 2 Switch, Miitopia)
h) Mario Maker 2 or NSMB Deluxe for next year?
 
#30
I love this thread. Can't wait for what Nintendo has for 2018.

And I believe in Next Level being the devs behind Prime 4 too. A big reveal with great gameplay will put everyone's fear to rest.
 
#33
Next Level Games are a pretty competent team but I would be lying if I said that I'm anticipating a Metroid Prime from them since while I'm consider them "good", I don't see them as "great".

Not to mention that I wish they would create sequels for Punch-Out and Luigi's Mansion (although the latter would benefit from a more open world kind of design).
 
#36
Since Toyokazu Nonaka has produced 7 games in the past year, he probably still has a EPD group. Since Takao Shimizu hasn't worked on a game in 4 years, he probably has moved back to the hardware division
 
#37
Lots of unknowns.
a) Does Nintendo port Metroid: Samus Returns or Metroid Prime Trilogy HD for 1st half of 2018? (Especially if MP4 slips into early 2019).
b) What's next for the Rhythm Heaven/WarioWare team?
c) Pikmin?
d) Smash Bros DX?
e) same engine sequels for BOTW or Odyssey for holiday 2018?
f) Takahashi assured Nintendo had internal teams still working on quirky wacky games (Brain Age, 1 2 Switch, Miitopia)
h) Mario Maker 2 or NSMB Deluxe for next year?
Should have meant my guess/hope I suppose. I just figure Retro has been out of focus so long that SOMETHING big has to be coming from them.
 
#39
Ok I never knew about Dead Heat Breakers at ALL. I still wish they made it a Zelda-like because a lot about the first game feels like they were tempting to approach that.
 
#41
Didn't realise there was a mad max themed Dillon game being developed.
It's unfortunate but by the time it releases for 3ds the system will already be dead. Hopefully a switch port will also be in the works.
 
#42
2017 has been an insane year for EPD output. Even more so for me as a Wii U skipper, with MK8 and Splatoon both being entirely new experiences.
 
#44
e) same engine sequels for BOTW or Odyssey for holiday 2018?
Honest question, do you think this is really possible? I know that having the engine would make the turnaround shorter, like OoT to MM. But holiday 2018 looks really soon especially considering EPD 3 is working on the DLC (although probably not the whole team).

Anyways, thanks for the thread, I was looking forward to it.
 
#45
After Xenoblade Chronicles 2 comes out, I'm going to be mainly looking forward to Monolith Soft's new IP. A small teaser might come out at E3 2018 and a formal reveal sometime in 2019. Given the studio's talent and production rate, I think it's doable for it be released by Winter 2019.
 
#46
I don't think we're going to see engine sequels of BOTW and SMO until 2019 at the earliest. The last time we saw a Zelda sequel that shared the same engine as its predecessor (not counting Phantom Hourglass and Spirit Tracks) was Majora's Mask and that took around two years, considering how game developments are taking longer in general these days, I wouldn't be surprised if sequels are released in 2020.
 
#47
In the WSJ article about AC: Pocket Camp, it mentioned that Nintendo was planning games based upon Zelda and its RPG series for mobile. With FE and Zelda taken care of, I wonder if the remnants of the PXZ team will be working on a Xenoblade title for phones?
 

EAD Ninja

任天堂 の 忍者
Member
#49
I don't think we're going to see engine sequels of BOTW and SMO until 2019 at the earliest. The last time we saw a Zelda sequel that shared the same engine as its predecessor (not counting Phantom Hourglass and Spirit Tracks) was Majora's Mask and that took around two years, considering how game developments are taking longer in general these days, I wouldn't be surprised if sequels are released in 2020.
I was kind of thinking a same engine sequel or spinoff that would be like NSML or Captain Toad - released a year later. But that was obviously super presumptuous best case scenario.
 
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