Warhammer 40,000 |OT| In the Grim Darkness of the 40K Era There Is Only War

#1


For more than a hundred centuries The Emperor has sat immobile on the Golden Throne of Earth. He is the Master of Mankind by the will of the gods, and master of a million worlds by the might of his inexhaustible armies. He is a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the Imperium for whom a thousand souls are sacrificed every day, so that he may never truly die.



Yet even in his deathless state, the Emperor continues his eternal vigilance. Mighty battlefleets cross the daemon-infested miasma of the Warp, the only route between distant stars, their way lit by the Astronomican, the psychic manifestation of the Emperor's will.



Vast armies give battle in his name on uncounted worlds. Greatest amongst his soldiers are the Adeptus Astartes, the Space Marines, bio-engineered super-warriors. Their comrades in arms are legion: the Imperial Guard and countless planetary defence forces, the ever vigilant Inquisition and the tech-priests of the Adeptus Mechanicus to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from aliens, heretics, mutants - and worse.



To be a man in such times is to be one amongst untold billions. It is to live in the cruellest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be re-learned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.



What is Warhammer 40,000?

Warhammer 40,000 (informally known as 40K) is an ever-expanding Gothic science-fantasy setting based in the Milky Way Galaxy around the end of the 41st Millennium and the beginning of the 42nd Millennium, created in 1987 by British miniature wargames company Games Workshop. The central and most popular elements of the Warhammer 40K universe are the Space Marines, futuristic versions of fantasy knights and the finest warriors of the Imperium of Mankind, a dystopian and degenerate galaxy-spanning empire beset by enemies within (traitors), enemies without (aliens) and enemies beyond (daemons).



Originally developed as a sci-fi spin-off of Warhammer Fantasy Battle, the 40K setting contains many elements of the fantasy genre, for example the concept of magic and adapted versions of classic fantasy races. The inspirational sources for the 40K universe include classic and contemporary sci-fi, horror, and fantasy movies and television series and the works of renowned genre authors such as Isaac Asimov, Frank Herbert, H. P. Lovecraft, Michael Moorcock, J. R. R. Tolkien and Robert Heinlein; medieval, baroque and surrealist art, popular depictions of historical settings, such as the World Wars, Victorian Britain, Imperial Rome, the Inquisitions, Nazi Germany and Soviet Russia.


This mix leads to a wholly unique fictional universe, in which every side is to some extent evil - though some are slightly less evil than others. The Imperium for example, is often presented as the 'good side', and while it may be true that there are many good people within it, as a whole it is an oppressive, xenophobic, corrupt mess which is only able to keep control of its population through the fact that being worked to the bone assembling rifles and worshipping the Emperor is slightly better than being worked to the bone and then brutally killed by a hostile alien for instance.



Now in its 8th (and arguably best) edition, the Warhammer 40K tabletop wargame is a fun, engaging, creative and social game for two or more players centred around 28mm scale miniatures representing epic heroes, futuristic soldiers, deadly monsters and armoured vehicles of war. Players assemble and paint each miniature, and these miniatures form armies under your command that can be pitted against those of other players. Each player typically fields a roughly equally powerful army, usually determined either by total power level or points value.



Armies are deployed to a tabletop battlefield, and battles range from simple skirmishes to complex battles involving objectives and reinforcements. The miniatures are moved around the table to engage in ranged attacks, hand-to-hand combat and more. Play is turn-based, with various outcomes determined by tables and the roll of dice. Battles can last anywhere between half an hour to a whole weekend depending on the size of the armies, and battles may be strung together to form narrative campaigns. Many hobby stores host battles and competitive tournaments, and official gaming events are held on a regular basis.



The 40K franchise has expanded in many directions over the years, including other tabletop wargames (Horus Heresy aka Warhammer 30K, Kill Team, Necromunda: Underhive, Adeptus Titanicus etc), RPGs (Dark Heresy, Rogue Trader etc), board games (Space Hulk, Deathwatch: Overkill etc), video games (Dawn of War, Space Marine etc), card games, novels and audio books, all of which may be discussed within this thread in addition to the Warhammer 40K tabletop wargame and setting discussion. Feel free to share photos of your miniatures here too, as well as army lists, battle reports and anything else related to 40K. Welcome to the 40K Era!




Galaxy Map

Resources


- Games Workshop (40K miniatures and rules)
- Forge World (40K miniatures and rules)
- Warhammer Community (40K news)
- The Black Library (40K novels and audio books - some also on Audible)
- Official 40K FAQs and Errata
- How to play 40K 8th Edition
- 40K galaxy timeline of events
- Lexicanum (40K lore encyclopaedia)
- Warhammer 40K Wiki (40K lore encyclopaedia)
- The Independent Characters (40K podcast)
- StrikingScorpion82 (40K battle reports)
- Tabletop Tactics (40K battle reports)
- Winters SEO (40K battle reports and unboxings)
- Sup3rSaiy3n (40K unboxings)
- The Vaults of Terra (40K lore videos)
- 40K Theories (40K lore videos)
- OneMindSyndicate (40K lore videos)
- 40K spin-offs
- 40K video games


 
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#2
THE IMPERIUM OF MAN

The Emperor protects!



The vast majority of humans in the galaxy are citizens of the dominant 40K faction known as the Imperium of Man, a galactic empire created by the Emperor, an extremely powerful psyker whose life has been sustained artificially since the mortal wounds he suffered at the culmination of the events of the Horus Heresy some 10,000 years ago. The Emperor is now worshipped as a deity by the citizens of the Imperium. The Imperium is largely overseen by 12 of the most influential and powerful men in the galaxy, collectively known as the High Lords of Terra.



The Imperium claims lone dominion over the Milky Way and all humanity. It does not recognize other governments, whether human or alien, and maintains that all aliens must be exterminated and all humans brought into the Imperium. It remains united chiefly through religious fanaticism and threats of brutal disciplinary force, but currently teeters on the verge of collapse due to a combination of war, technological stagnation, and bureaucratic inefficiency.



Shortly after the galaxy-changing Chaos incursion known as the Thirteenth Black Crusade, Roboute Guilliman, Primarch of the Ultramarines and one of the Emperor's remaining loyal sons, was restored from near fatal wounds and has become Lord Commander and Imperial Regent of the Imperium - the living voice of the Emperor.




Space Marines

The Adeptus Astartes (commonly known as Space Marines) are genetically engineered super-human warriors. Armed and armoured with the best equipment the Imperium can provide, they are the Emperor’s most elite fighting forces. To the Space Marines fall the most desperate and vital of the Imperium’s battles, holding the line where all others have fallen, or striking like the Emperor’s own blade to bring death to xenos warlords and daemonic abominations alike.



Space Marines are organised into Chapters, each consisting of one thousand battle-brothers and possessed of their own armouries, fighting vehicles, space fleets and towering fortress monasteries. Though there is less than one warrior of the Adeptus Astartes for every planet in the Imperium, it is a testament to their sheer might and heroism that this number is still sufficient to hurl back the enemies of Humanity upon every front.



The Primaris Space Marine is a new breed of hero for this, the darkest age in the Imperium’s history. These new warriors are the next step in the evolution of the Emperor’s Angels of Death - genetically altered from their brethren to be bigger, stronger and faster - timely reinforcements to the Imperium’s armies as their enemies close in for the kill. To aid them in battle, these new gene-forged warriors are equipped with new arms and armour forged on holy Mars itself.


At the dawn of the Indomitus Crusade, these phenomenal new warriors join Guilliman as he fights to liberate the scattered bastions of the Imperium. Some, Guilliman has forged into new Space Marine Chapters, whole brotherhoods comprised only of these new warriors. Others he has offered to the existing Space Marine Chapters. Many Chapter Masters have welcomed their Primaris brethren into their ranks, accepting the new reinforcements gladly. Others, though, view these new creations with suspicion or outright hostility, claiming that the Emperor’s work should not have been meddled with.




Astra Militarum

The Astra Militarum, also known as the Imperial Guard, is Mankind’s primary and most numerous defence. It is a colossal military organisation, consisting of many hundreds of thousands of armies throughout the Imperium. With soldiers, battle tanks and artillery beyond number, they are the sledgehammer force that, though slow to deploy, delivers a devastating payload when its cumbersome blows land. Soldiers of the Imperial Guard are regular men and women, not gene-enhanced superhumans. They fight not with the most finely crafted armaments in the galaxy, but with weapons and armour that can be cheaply and easily mass-produced.



Imperial Guard regiments are raised from a single worlds and number between 500 and 750,000 fighting soldiers, supported by a huge array of light and heavily armoured vehicles. Each regiment often has its own uniform, traditions and entourage consisting of support staff, camp followers, suppliers, tech-priests, medics, religious leaders and the like.









Adeptus Mechanicus

The Adeptus Mechanicus is an ancient organisation of Tech-Priests originating from Mars who venerate the Emperor in the form of the Omnissiah, the Machine God. They are a strange, dispassionate breed, obsessed with the acquisition of lost knowledge. The fume-choked forge worlds of the Adeptus Mechanicus pump out a constant flow of munitions, weapons and war machines for the armies of the Imperium.



The forces of the Tech-Priests comprise all manner of ancient, arcane technology; maniples of bionically enhanced Skitarii warriors, Dunecrawlers, robots, battle servitors and bizarre processions of Electro-Priests singing atonal, static-warped hymns of praise to the Machine God. These armies are sent forth to scour the galaxy for forgotten secrets, and will slaughter anything that stands in the way of their holy mission.




Imperial Agents

A dark and secretive organisation, the Inquisition moves in the shadows, investigating all manner of threats to the Imperium - alien plots, corruption, mutation, heresy, cults, rogue psykers, and any other matter an Inquisitor deems worthy of scrutiny. Nothing is beyond their authority, no one is exempt from their justice and entire worlds may be destroyed in the fires of Exterminatus by the orders of an Inquisitor.



Within the modern Inquisition of M41 there are three Ordos Majoris: The Ordo Malleus - destroys daemonic threats and investigates the nature of the Daemon; The Ordo Hereticus - investigates and roots out heresy, mutation, and rogue psykers from humanity, and polices the Ecclesiarchy; and The Ordo Xenos - investigates and eliminates alien influence and plots against the Imperium. Although an Inquisitor can employ the services of any branch of the Imperial service, including the military, each major Ordo also maintains a dedicated Chamber Militant representing the most dedicated, experienced, and effective forces that Ordo can call on.



Where a more insidious demonstration of the Imperium’s might is required, the High Lords of Terra can call upon the services of the Officio Assassinorum, a secretive body specialising in assassination - the subtle knife or the shot in the dark.



The Officio Assassinorum is divided into Temples, each with their own assassination speciality. The four most notable are The Vindicare Temple - sharpshooters, specialists in sniping and marksmanship; The Callidus Temple - chameleons, specialists in infiltration and impersonation; The Eversor Temple - berserkers, drug-fuelled killing machines; and The Culexus Temple - pariahs, psykers are their exclusive targets.




Grey Knights

Amongst the elite brotherhood of Space Marines, there exists a Chapter destined to stand apart from their battle-brothers, for it is their sworn duty to fight Chaos in its most terrible form. The Grey Knights act as the military arm of the Ordo Malleus, the Daemonhunters who form the oldest branch of the Inquisition.



Founded on an order from the Emperor himself, each Grey Knight is a potent psyker, pure of heart and just of cause. This is essential, for in their battles they confront the most horrible of Daemons wherever the Warp fiends appear. Privy to the darkest secrets of Mankind and armed with deadly Nemesis Force weapons and the most advanced gear in the Imperium, the Grey Knights are the ultimate counter to the Warp-spawned minions of the Ruinous Powers.




Adepta Sororitas

Commonly known as Sisters of Battle and Chamber Militant of the Ordo Hereticus, the troops of this devout Sisterhood are raised from infancy to adore the Emperor of Mankind and to believe in the utter righteousness of their cause. Their fanatical devotion and unwavering purity is a bulwark against corruption, heresy and alien attack, and once battle has been joined, the Sisters of Battle will stop at nothing until their enemies are utterly crushed.



The combination of combat doctrine and prayer is most evident on the battlefield where Battle Sisters loudly proclaim their faith in hymn and verse as they march to war, calling upon the Emperor to aid them in the fight against their enemies. The perfervid, unquestioning nature of this faith is a potent weapon indeed, manifesting as divine inspiration that drives the Sororitas to unprecedented feats of prowess.




Deathwatch

Though few realise it, the weight of Mankind’s hopes against the alien apocalypse are borne upon the broad shoulders of the Deathwatch, the military wing of the Inquisition's Ordo Xenos. These warriors form the Shield that Slays, a noble brotherhood of paragons whose might is sufficient to hurl back a hundred alien invasions and still not seek rest. They are the vigilant few, the watchmen in the void, whose star-borne fortresses stand guard against terrors unimaginable.



The Deathwatch is made up of Space Marines selected from various different Chapters. Though the Deathwatch have always worn sombre black and silver, splashes of colour appear amongst their ranks, for they keep their original Chapter’s livery upon their pauldrons. Arrayed for battle with mighty war engines in support, they are an inspiring sight for their allies, and doom given flesh for the xenos armies they fight across the galaxy.




Adeptus Custodes

The Custodian Guard are the Emperor’s personal bodyguards, created using the same arcane methods that begat the Adeptus Astartes. Stronger than Space Marines and instilled with unshakable loyalty to the Emperor, the Adeptus Custodes now guard the Imperial Palace, having effectively become a defensive army. Three hundred Custodians, the Companions, still protect the Emperor as guardians of the Golden Throne.



For millennia, the Adeptus Custodes have formed the unyielding core of the Emperor’s multi-layered defences. Those Custodian Guard charged with the physical protection of the Master of Mankind spend every waking second devoted to their task, refining their warrior skills and constantly testing and updating their own strategies to ensure the sanctity of the Emperor’s throne. Their duty is so sacred, their reputation so profound, that even Space Marines and Inquisitors kneel before them.




Sisters of Silence

The mysterious Sisters of Silence are an all-female order utterly devoted to the Emperor. Of all the scions of the Imperium, only they and the Custodian Guard are permitted to walk freely in the Emperor’s vaults. Those aware of their existence treat them with a mixture of fear and awe, for the stories that surround them are sinister indeed. Also known as Null-Maidens, the Sisters of Silence are witch-hunters supreme.



Each is psychically untouchable, immune to mental assault and with no presence at all in the mirror dimension of the Warp. To normal humans, these ‘blanks’ are unsettling, even disturbing. To psykers, they are anathema – yawning voids that drain the soul as a black hole devours light. Yet they are counted amongst the most blessed of the Emperor’s servants, and given great respect accordingly by those whom they fight alongside.




Imperial Knights

An Imperial Knight is a towering behemoth, a vast bipedal fighting machine clad in a demi-god’s raiment of war. With arms and armour fit to face an entire army of lesser foes, each Knight suit is further protected by a crackling ion shield. Directed by the Knights’ noble pilots, these relics of Imperial techno-science can stave off almost any attack amid coruscating showers of vivid sparks. Knight suits proudly display the panoply of the noble house to which they belong, and an entire army of these vast, glorious war engines on the march is enough to drive many foes from the field in terror.



Forged in the factory-temples of the Adeptus Mechanicus and piloted by noble warriors hailing from proud bloodlines, the Imperial Knights are towering bipedal war machines that bristle with devastating weaponry. A single one of these monstrous walkers can turn the tide of battle, while an entire Household of Knights has the martial might and unendurable firepower to conquer entire worlds.




 
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#3
THE FORCES OF CHAOS

Damned are those that consort with Chaos!



'Chaos' refers to anything related to Chaos, including its influence, the Gods of Chaos, their followers, and the Warp. The forces of Chaos consist of traitorous Space Marines who rebelled against the Emperor during the Horus Heresy, renegades and corsairs who turned to Chaos over the 10,000 years following the Heresy, and their daemonic allies.



Chaos is almost synonymous with the Warp - the two concepts are inseparable, as Chaos is the limitless ocean of spiritual and emotional energy that defines the Warp. All manner of hideous creatures dwell within the Warp, a hellish, roiling dimension in which the greatest passions and fears of mortal creatures are given terrible form. Acts of monstrous atrocity or foul ritual can weaken the barriers between realms, unleashing the nightmare of a daemonic incursion into real-space.



The Warp is a great and raw force of change and power, and is both physically and spiritually corrupting. The most gifted mortals, psykers, can utilise its energy, thus making them capable of abilities which transcend the laws of the material universe. However, the malevolent power of Chaos can gradually corrupt a psyker, tainting his mind and body.





Chaos Space Marines

The Heretic Astartes are Humanity’s greatest foes, traitorous Space Marines who have turned from the light of the Emperor and embraced the baleful glory of Chaos. Consumed with bitter hatred, these champions of ruin prey upon the Imperium they once swore to defend.



The warbands and Legions of the Heretic Astartes each fight in their own unique manner, and as the favoured champions of the Chaos Gods, they are blessed with many gifts. They may have profane boons bestowed upon them which grant unnatural strength and resilience, or horrific weapon-mutations that can peel the flesh from a foe with sickening ease.





Chaos Daemons

There are no foes more terrible. From out of the warp they come, bringing ruin and unimaginable horror. They are the armies of the Dark Gods, the Daemon legions, and they will only cease their relentless assault upon the mortal worlds when reality itself has been torn apart.



Each Daemon of Chaos is formed from a fragment of a Dark God’s essence, and thus they embody the traits and passions of their masters - Khorne’s Daemons are rage-filled slaughterers, who care for nothing beyond their next kill; Nurgle’s children are diseased, rotting and implacable, often possessing a morbid sense of humour; Daemons of Slaanesh embody the Dark Prince’s aesthetic beauty and boundless sadism; and Tzeentch’s creations are ever-changing, maddening to behold.




 
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#4
THE XENOS THREAT

Suffer not the alien to live!



Mankind is not the only race to walk among the stars. Since they first travelled beyond their own star system, in the early days of the Age of Technology, Mankind has encountered alien races, most of which have proven hostile. 'Xenos' is an Imperial term synonymous with 'alien' (from the human perspective), and refers to all non-human and extraterrestrial sentient species.



While some xenos exist only on a single planet, other civilisations might occupy a star system and there are a few that are widely spread across the great void of the galaxy. The major alien races are the Eldar, Orks, Tyranids, Necrons and the T'au. There are countless other races, but all are trivial by comparison.


It has never been in Man’s nature to share his worlds with aliens, and bloodshed has ever formed the foundation of empire. The Imperium considers humanity the rightful rulers of the galaxy, and that all xenos judged to pose a threat to mankind's survival must be contained or destroyed.




Craftworld Aeldari

The Aeldari (or Eldar) are an alien race that once ruled the galaxy. Technologically, militarily and intellectually the Aeldari are as far superior to Humanity as Humanity are to primitive simians. They possess weapons that can extinguish stars, they tread secret paths beyond the bounds of reality, and their towering psychic might allows them to read and weave the strands of fate itself. Yet for all this the Aeldari are but an echo, a faded, splintered remnant of their former glory. Their numbers dwindle by the decade, and their battle is now one of survival, not supremacy.



Although only a shadow of their former glory, the Eldar are still a formidable power. Confident in the superiority of their technology and martial prowess, the Eldar justifiably look down on the barbaric usurpers that have overrun the galaxy. Who could compare the crude, smoke-belching engines of Man or Ork to the sleek grav tanks or streaking jetbikes of the Eldar? In combat, observe how lumbering and slow the movements of a human soldier are against the precise, graceful attack of an Eldar. Only in sheer numbers do the Eldar come up short in comparison to the other forces in the galaxy, though the quick-striking Eldar way of war can offset this lone disadvantage.




Drukhari

The Drukhari (or Dark Eldar) are a twisted reflection of their craftworld kin. They dwell in the strange realm known as the webway, inhabiting Commorragh - a cyclopean inter-dimensional metropolis rightly feared as the Dark City. The Dark Eldar feed on negative emotion, dedicating themselves to a non-stop war with realspace in which they strive to inflict as much pain and misery as they possibly can.



Forced through a dark quirk of fate to abandon their once potent psychic abilities, the Dark Eldar instead epitomise physical excellence. Their athleticism and speed are unmatched, except perhaps by their towering arrogance. Add to this their lethal, arcane science, and the Dark Eldar are amongst the greatest of threats in a deadly galaxy.




Harlequins

One of the strangest of all the splinter groups of the Aeldari are the Harlequins. These lightning-fast warrior acrobats make no distinction between war and theatrical art. Mysterious worshippers of the Laughing God, Cegorach, these acrobatic warrior-performers employ breath-taking speed and skill when acting out ritual tales for their kin, and these talents find even more use when the Harlequins fall upon their foes on the battlefield.



Swift beyond belief and impossibly agile, Harlequins flow through battle like silk streamers in a hurricane. As they close with the foe, the Players are in constant motion, a riot of prismatic colour that dazzles the senses. The oncoming Harlequins sprint, leap and weave, the blades and blasts of their terrified enemy whistling around them to little effect.Harlequins in battle prefer to rely upon speed and skill over brute strength and resilience. Their holo-suits shatter the wearer’s outline into a fractal, polychromatic blur, causing each Harlequin to appear as an insubstantial storm of psychedelic colour into which the panicked foe pour their fire to no avail. At the moment of lethal impact, however, the Harlequins prove all too real.




Ynnari

The Ynnari are a recently risen faction within Aeldari society. They worship Ynnead, the god of the dead, a burgeoning power within the Aeldari pantheon. Through the leadership of Ynnead’s high priestess, Yvraine, and other champions, the Ynnari use the souls of the slain to empower themselves in battle. The Ynnari believe themselves to be the saviours of their entire race, but there are those who fear they are no less than the final doom of the Aeldari made manifest.



It is the Ynnari’s plan to fulfil ancient prophecies of Slaanesh’s defeat by dying. However, their version of the prophecy does not involve their race’s extinction. Instead, by absorbing the souls of dead Aeldari themselves, the Reborn intend to starve She Who Thirsts out of existence. It promises to be a lengthy battle, but Ynnead is eternally patient.




Orks

The belligerent and warlike Orks have been a blight on the galaxy since time immemorial. The entire culture of these brutish xenos is centred around warfare. They live for the exhilaration of a good fight, the deafening thunder of gunfire, and the rush of hurtling into battle in speeding, ramshackle fighting vehicles. When gathered into their billions-strong hordes they can spell the doom of entire space sectors. Ork technology is scrapped together from whatever raw materials are found near to hand, and as a result it is ramshackle, crude and often dangerously unreliable. Despite, or perhaps because of this unpredictability, it can also be utterly deadly - to the wielder as well as his target.



When Orks gather in sufficient numbers, flocking to the banners of the hulking brutes known as Warbosses, they will embark upon a Waaagh! - an unstoppable crusade driven by unquenchable battle-lust. Vast hordes of Orks sweep across planet after planet, crushing all before them in a deafening, smoke-belching tide of clanking war machines. All semblance or order and civilisation is torn down, shattered and burned, and amidst the ashes the Orks gather around their towering war effigies, bellowing praises to the monstrous gods they call Gork and Mork.




Tyranids

The Tyranids are the most alien of the races to infest Imperial space, for they come from beyond our galaxy. Their hive fleets stretch out like tendrils, great chitinous bio-ships drifting in brooding silence. Once the remorseless shoals of the bioships detect the presence of a prey world, they close upon their target, grasping it like some many-tentacled beast seizing its food. In the ensuing invasion, the world will be consumed, for the Tyranids hunger for all living matter. There is no escape from this final embrace and when the Tyranids finally depart, they leave behind a barren world, a scoured ball of rock now devoid of anything that lives.



A Tyranid hive fleet consists of millions of living starcraft, each home to untold numbers of monstrosities evolved from the geno-organs of the ship’s reproductive chambers. All the creatures serve the entity that is the ship, and the ship exists only as part of the horrific super-organism that is the fleet. Even when dead, organic matter is reconstituted back into the ship, along with captured biomass from the invaded planet. It is then all dissolved into a rich biological gruel used to make new Tyranid creatures, each ready to serve the Hive Mind and begin the feeding process anew.




Genestealer Cults

Crawling out from the cold, dank corners of the Imperial underworld come the Genestealer Cults. Secretive, stealthy, and utterly malignant, they are the cankers growing unseen in the hidden spaces of Humanity’s realm. Some cultists are truly monstrous, skulking along dank tunnels with robes or hessian sacks covering their hybrid anatomies. Others are merely pallid and bald, able to pass for loyal citizens whilst their wyrm-form tattoos remain hidden. These latter-generation brethren mingle amongst the herd like wolves in sheep’s clothing, working so hard amongst the crumbling machineries of Mankind’s industry that none spare them a second glance - but under their work fatigues and rough miner’s apparel, they all bear the mark of the alien.



Once their brotherhood becomes strong enough, and all is in place for their great uprising, the Genestealer Cult will make its play. The militant throng boils by the thousand from sewers, tunnels and basements, seeping from the spires high above like insects pouring from a hidden nest. On this darkly glorious day of war, the cult’s warriors are already ten steps ahead of the enemy. Saboteurs have shattered the supply lines of those who would oppose them, hidden agents have assassinated key commanders, and routes of escape have been cut off by demolition crews and blast teams. Every eventuality the cult’s masters could foresee is accounted for, every advantage stacked in their favour. The enemy find their ammunition crates empty, their fuel reserves dry, their transport craft hijacked and their supporting fleet holed and listing in orbit. When the cult attacks, the enemy is already surrounded, stranded and half-beaten, ripe for a slaughter long planned.




Necrons

The Necrons are a race of sentient androids who long ago traded away their souls for the gift of immortality. For millennia beyond counting they have slumbered within their tomb worlds, sprawling crypt-fortresses that house billions-strong armies and ranks of deadly war machines. With every passing year more Necrons arise from this long stasis, and as they awaken so they begin the process of reforging their dynastic empires, which once ruled the galaxy with an iron fist.



To earn their immortality, the Necrontyr sacrificed their very flesh, replacing it with living metal. This renders even the lowliest Necron warrior incredibly resilient and difficult to kill. Yet such strength comes at a terrible cost. The majority of the Necron race are little more than near-mindless thralls, enslaved to the will of cruel Overlords - driven insane by millennia of dreaming stasis - who are still determined to see the Necron Empire rise once more.





T'au Empire

On the Eastern Fringe of the galaxy, far from the centralised control of Terra, a new empire is growing. Ambitious and united in purpose, the xenos race known as the T'au seeks to spread its ‘enlightenment’ across the stars. Although barely registering as a blip against the size of the unthinkably sprawling Imperium of Man, the rapid rise and expansion of the T'au has been startling. Although the T'au lead their colonisation efforts with a range of parable-speaking diplomats who offer alien populations peaceful opportunities to join the rising empire, the T'au army is always close behind, ready to be called in should dialogue prove fruitless.



No matter the opposition, the T'au are sure their technology can overcome the challenge. The pinnacle of T'au weapon technologies are the various types of battlesuits. Piloted as much as worn, battlesuits form the elite units in a T'au army and perform a range of roles - offensive and defensive. They are equipped with versatile weapon systems, often using advanced scientific breakthroughs such as stealth field generators, guided missiles, or artificially intelligent and independently acting drones. For the T'au, new designs and prototype weapons are constantly in the works, promising an even brighter future.




 
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#6
ackk, sorry I hadn't seen this and have posted another thread - I'll change that over to being a miniature painting thread instead.

Happy to see you chaps on the new digs though!
 
#7
No problem Mikeside, good to see you made it in here too :)

News from the last few days!

From Forge World:
Carab Culln, Chapter Master of the Red Scorpions is back as you’ve never seen him before. One of the most exciting things about being a Red Scorpions fan is following the progression of the Chapter as the 41st Millennium grinds on. We’ve seen Carab Culln as Captain of the Red Scorpions First Company, as Chapter Master, and now, we’re getting him interred in a Leviathan Dreadnought.

Carab Culln the Risen combines the might of a Leviathan chassis with some custom weapons utilising 41st Millennium tech, like a twin assault cannon. He’s a fantastic leader for a Red Scorpions army and a great way to continue the ongoing story of this hero of the Imperium.
From GW:
Free rules for the Craftworlds Bonesinger

The Bonesinger is back! First seen as a direct-only model, this miniature has long been one of the rarest and most coveted in the Aeldari range. It’s not hard to see why. Wraithbone is one of the most unusual and interesting aspects of the Craftworlds lore, and Bonesingers have existed in the background of Warhammer 40,000 for a long time, and were even represented in the Dawn of War series as the builder unit of the Aeldari. It’s also just a great looking miniature.

The re-release of the Bonesinger was the perfect opportunity to flesh out this fascinating figure with a datasheet of their own. For the first time ever, you’ll be able to represent Bonesingers on the tabletop, meaning it’s not just a great piece for collectors, but for gaming, too.

While the Bonesinger has rules in the box, we know some of you were lucky enough to get this legendary miniature when it was released, so we’re making them free to download – check them out here:

https://whc-cdn.games-workshop.com/wp-content/uploads/2017/10/ENG_Bonesinger.pdf
From Black Library:
Fulgrim: The Palatine Phoenix

Last week saw book 6 in the Primarchs series finally available to order, and this one focuses on Fulgrim, master of the Emperor’s Children. It’s a chance to see this treacherous devil – the first primarch to kill another – before his fall, as he conquers a world in an innovative way. To find out more about ‘Fulgrim: The Palatine Phoenix’, we talked to author Josh Reynolds, and here’s what he had to say: read more
From Specialist Games, some Necromunda artwork (this was released a while ago but not sure if you guys saw it yet):

There are so many nice new features here on this forum, they must've discovered a lost Forum STC!

HERESY! *BLAM*
 
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#8
Where's my Genestealer Cults in the OP?

I wish GW would confirm if Necromunda is getting Juve models yet. I'd really like some slightly less outlandish female models that could be used for general citizenry conversions.
 
#9
Looking forward to the new Eldar book.

Also anticipating GWs new 'diversity push' in the new year.
Sisters of Battle are coming back baby!
Believe!
 
#11
They're hiding in the shadows, biding their time...
Come the uprising of the four armed God-Emperor, you may live.

Is there an explicit rumour GW are going to do a "diversity push"? I know there's rumours of sisters, but there's plenty of stuff GW could do just for cultists of all kinds, Guard etc.
 
#12
GW have said a few times that they're aware there's a lack of female representation & that they're working on it right now - I think people are assuming Sisters of Battle because anything else pretty much means coming up with a whole new army



Personally, I'd be happier with a huge fleshing out of Sisters of Silence for 40k. Would love to have a really specialist SoS retinue to go with my Blood Angels
 
#13
Also anticipating GWs new 'diversity push' in the new year.
Sisters of Battle are coming back baby!
Believe!
Welcome dan! Seems like the perfect time for new Sisters in plastic with GW branching out in all sorts of directions and making bank - personally would like to see some new Guard troops at some point with female models in there too.
 
#15
I dunno if it means a whole new army.

After sisters, I think we might see a patchwork of different models for a bit - so we might see some Chaos cultists, maybe Genestealer Cults might get a few more units, we might finally see some more plastic Aspect Warriors, and the Cadian sprue probably needs a refresh simply because the tooling will need reworking soon anyway. So in all those instances it wouldn't be too hard to just put some female models in the sprue. I'd be super happy to see that, but I wasn't aware we were getting it. I did bend Jes's ear about it recently when I met him.
 
#16
Welcome to the new thread Browny!

Here's a recent Facebook post about female models:



A lot of their artwork lately has been a match with the look of the models, will have to check out that codex artwork they mention there and see what's new.
 
#17
I've been collecting Sisters since 2005 or so. Once I'd run out of them (and patience as regards painting fleur-de-lyes) I migrated to collecting Inquisitorial bands - so buying every Inquisitor and support unit possible (IG, Karskrins, FW support). Stopped painting back at the end of 2012 (just before the birth of my first daughter), but hopefully I will pick up the brushes again in the new year.
 
#18
If the (hopefully) new Sisters match the quality of Celestine and her bodyguards, they will look very good indeed.

I am also waiting for the new Nurgle Daemons.
If the new Beasts look half as good as the rumour pic and the new art, they will look awesome.
 
#20
Thanks for getting me here, Gareth! Much appreciated!

My 7 year old has just become interested in 40K after we picked up the Know No Fear starter kit. I'm a very lapsed WFB3E player that used to have a Chaos army so I'm pleased to see Death Guard getting so much love so I'll probably stick with Nurgle for now. Not sure where to expand from here - plaguebearers seem fun (and familiar!) but maybe terminators could be good too? Is the "Start Collecting" Chaos box any good?

OK, off to find my old avatar!
 
#21
So glad to see a new Warhammer 40k thread up!

For the (most likely very few) of us who follows If The Emperor Had a Text-to-Speech Device, a new spin-off episode following the trip back home to Terra with Vulkan and Corvus was released in the weekend.
Boop
 
#30
Got a name change with the forum move, but I went with a reference to a different game. I was Leunam and I had been posting some Plague Marines on here that I had painted but I've also been playing other mini wargames.

Glad to be here again.
 
#31
As promised, my first few painted Tau. I started with a Pathfinder Team just to see if I'd like it. Got about...7 more figures to go but alot of the team is painted already. It's strange but I find it oddly relaxing. I don't have anything for terrain yet so apologies for the basic stands. The paint scheme is ostensibly Farsight Enclave but I don't have the pauldrons/symbols yet.

Will edit this as I go, imgur is being...tricky. Seems like only the links work right now.



The gang.

My latest



The leader



The Drones



The heavy and his burnt friend (went a little overboard with nuln oil)



The latest one and the drones I'm most proud of, although the squad leader was the most fun to paint so far.



 
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#32
GW have said a few times that they're aware there's a lack of female representation & that they're working on it right now - I think people are assuming Sisters of Battle because anything else pretty much means coming up with a whole new army
Plastic sisters would complete the GW turn towards the light for me. Not a range that should necessarily be evaluated in terms of sales potential, but growing the entire system as you said.
 
#34
Not 40K, but picked up ShadeSpire. Had to return my first copy because the dice were missing! Assembled all the stuff (the minis are impressively detailed) and tried the quick start, but haven’t played a full game yet.

Also signed up for an Audible trial, been walking on my lunch hour and listening to Talons of Horus, seems good so far.
 
#38
Rumors circulating that Adeptus Arbites will be the third faction to release with Necromunda. Which means I may have to wait a bit longer for the Delaque and Cawdor gangs.

Still, it bodes well for other non gang factions like Ratskins and Redemptors.
 
#41
Anyone else here play 30k? I mainly play Iron Warriors and Mechanicum. Currently working on an Iron Hands army to bring to Adepticon in March.
 
#42
Hail battle brothers! Look who's back! Really glad to see you all again! I was getting worried I might not get in!

To celebrate, here's a few pics of the Gabriel Angelos model I finished the other day tell me what ya think!:

 
#43
It's a bit different than the GW Specialist Games line of games but is anyone planning on getting Warhammer 40K: Heroes of Black Reach in a few months, from Devil Pig Games? I'm *this* close to pulling the trigger on all of the items available for pre-order, which adds up to $150 or so (which would be everything but the Castellum Stronghold, which was available as a bonus to first wave preorders but will be for sale later). It's just Marines vs Orks for now but will have additional factions like Chaos and Eldar coming later apparently.

Devil Pig has a spotty track record with some people due to Heroes of Normandie, which is where the rule systems for this game comes from. Their first printings of that had ton of errors that needed errata that you had to obtain by purchasing their "Gazette" newsletter. I e held off from getting HoN for a while butnive always loved the way it looks and I think that Heroes of Black Reach translated well; I dig the bright cartoony look of the Marines on the tiles.

Here's a link to the DPG product page: https://www.devil-pig-games.com/en/games/wh40k-heroes-of-black-reach/
 
#44
Playing a game of Epic30k tomorrow against a buddy. I’m running Iron Hands and he’s using his Ultramarines. We’re both a few model short of fully painted armies, but we’re both eager to start getting games in.

Here’s a few pictures of what I have painted so far:

Medusa Artillery Tanks


Sicaran Battle Tanks


Basilisk Artillery Tanks


Tactical Marine Detachment with Heavy Support Squads and Rhinos


Medusan Immortals with Spartan Assault Tank


Xiphon Interceptors


Gorgon Terminators with Spartan Assault Tanks


Legion Terminators


And here’s a picture I was messing around in LensFX with:


Once I’m not so busy with work and have a fully painted army I plan on trying to do some video battlereports. But that means I’ll need to finish painting terrain as well haha. If it doesn’t slow the game down too much tomorrow I might try recording it as a photo battle report and will post it here.
 
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#45
Hey 40kERA! Made my way through the warp and nice to see this thread going.

I posted a Raven Guard VIP on the miniature-ERA thread if anyone wants to have a look.
 
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