Warhammer 40,000 |OT| In the Grim Darkness of the 40K Era There Is Only War

Ok, we’ve been trying to figure out if the game we just played ended in a tie or a win for me. Spent quarter of an hour trying to find the rules for those two things. That’s my one gripe about the Kill Team rule book, all the rules are kind of scattershot throughout the book with no sort of sequential order to it.

Will have a good look through the rule book tonight.
I definitely have this same criticism. A lot of important rules are scattered throughout the book, without a clear direction to when those rules are applied.
 
Tempted to buy Rogue Trader. The small pieces of terrain really appeal to me more so that the other Kill Team sets. They have said that you can fit them in with both kill teams in the small foam carrying case they released alongside Kill Team.

It looks like you can store it all in the box which you can’t do with the other Kill Team sets. I do not have the space for the larger terrain at home.
 
Tempted to buy Rogue Trader. The small pieces of terrain really appeal to me more so that the other Kill Team sets. They have said that you can fit them in with both kill teams in the small foam carrying case they released alongside Kill Team.

It looks like you can store it all in the box which you can’t do with the other Kill Team sets. I do not have the space for the larger terrain at home.
If you don't want the doggy dm me. I'll buy it
 
Finished, Magnetized, and prepared to bring you the greater good through the magic of a heavy burst cannon.

That is sexy. I put my 2nd riptide to the side....need to get back to painting. I keep getting pissed at how much I suck at blending.

Apparently it’s selling well enough that major players like Frontline can’t even get stock. Don’t know what kind of people are buying Titanicus but I don’t know a single person in my local who is jumping in. The one guy who was considering it just wanted conversion parts for his Grandmaster Dreadknights, but he wised up to the silliness of that plan.
I am obsessed with Imperial Knights and don't plan on buying still. The idea of new minis turned me off. My plan is that a friend and I will eventually play with our full sized knights on a bigger table using the sameish rules.
 
http://www.belloflostsouls.net/2018/09/40k-gw-hints-at-command-points-per-detachment.html

An interesting article that gives an idea of how GW might change the way that Command Points are handled in Matched Play. Right now it seems to be generally agreed that there's a problem with it as the lists winning all the tournaments are all "soup" lists tailored to exploit CP. Generally by having several batallions of Astra Militarum Guardsmen, some Blood Angels and an Imperial Knight in the mix. Then you've got your Astra Militarum relics and warlord traits and all the rest of it that allows you to farm CP. I'm quite sure this trend in the meta will be targeted in the next FAQ
 
http://www.belloflostsouls.net/2018/09/40k-gw-hints-at-command-points-per-detachment.html

An interesting article that gives an idea of how GW might change the way that Command Points are handled in Matched Play. Right now it seems to be generally agreed that there's a problem with it as the lists winning all the tournaments are all "soup" lists tailored to exploit CP. Generally by having several batallions of Astra Militarum Guardsmen, some Blood Angels and an Imperial Knight in the mix. Then you've got your Astra Militarum relics and warlord traits and all the rest of it that allows you to farm CP. I'm quite sure this trend in the meta will be targeted in the next FAQ
Sounds like there may soon be a market for command point fidget spinners.
 
Yeah, I don't like it either. Each army has it's strengths and its weaknesses and learning them and accepting them is part of the game, but soup armies that cherry pick the strongest elements of 3 codices go against that. and there's no inherent incentive or encouragement to play a mono-army with all units from one army.
 
I feel like I've just won the Warhammer lottery, ordered 2 Knights and they've sent me a 3rd one by mistake for free :D
You lucky dog!

I hope these CP changes are a sign of things to come. Soup armies are the norm which means Imperial and Eldar can dictate the meta. We need more variety in armies.

Really wish GW hadn't put in the 1 Commander per detachment rule. Especially since they solved Commander spam anyways with the 3 datasheet limit. Right now to use 2 Commanders I have to run 2 batallions instead of one brigade. It costs me 2 CP but I prefer better variety over that.
 
I feel like I've just won the Warhammer lottery, ordered 2 Knights and they've sent me a 3rd one by mistake for free :D
oh mate that's awesome
I'm gonna order the new knight box this weekend - hope the same happens to me!


The ones you've got - out of interest, why didn't you pick up Renegade for them cheaper?
 
So the website for 40k Conquest is now up and people can sub....but it's UK and IRL only. There's a standard sub at 10€ and a premium at 12.5€ which gives extra stuff (dice, cards, mats and more unannounced stuff). The number of issues is 80, with 4 per month.

This guy made the calculations thanks to an image of the whole thing that leaked (so still unconfirmed).
For the grand total here, based on the estimates I’ve shown above, Warhammer 40,000: Conquest in miniatures alone is worth £876. That… that’s a lot of money. A lot of saving too! If you take on the premium subscription you save £131 and if you go for the basic subscription you save a whopping £251! Yowser.
This is without taking into account all the stuff coming on the side as there will be paints, brushes and more coming with the models (outside of the premium stuff).

The savings aren't that big but the extra stuff will probably add up over time. Also there might be unique minis in the premium sub (there seems to be a unique primaris in the picture as well).

I was planning to try and split the premium sub with someone who likes Death Guard and have a UK friend send them to me but with this being made over so long it'll run into the Sisters release and I guess I better save for them and deal with my painting backlog instead, lol.
 
I was planning to try and split the premium sub with someone who likes Death Guard and have a UK friend send them to me but with this being made over so long it'll run into the Sisters release and I guess I better save for them and deal with my painting backlog instead, lol.
If you're only after the Loyalist Marine stuff you could also consider buying them straight from here;

https://hachettepartworks.com/warhammer-40000-conquest

Though obviously you miss out on the subscription bonuses.

Yeah, I don't like it either. Each army has it's strengths and its weaknesses and learning them and accepting them is part of the game, but soup armies that cherry pick the strongest elements of 3 codices go against that. and there's no inherent incentive or encouragement to play a mono-army with all units from one army.
The one thing I mainly miss from earlier editions was that it forced you to take troop taxes. The detachment system allows you to basically get rid of anything bad and only take the good. Balance is effectively impossible without making everything very similar.

Personally i think from the start of 8th everyone should be forced to take a Brigade and then only allowed a Patrol or Battalion detachment as allies. That way everything could be balanced around the Brigade. Make the entire army as a whole balanced, not each individual unit.
 
Personally i think from the start of 8th everyone should be forced to take a Brigade and then only allowed a Patrol or Battalion detachment as allies. That way everything could be balanced around the Brigade. Make the entire army as a whole balanced, not each individual unit.
A batallion maybe, but forcing folks to take a brigade would hurt certain armies. Unless things have changed this is what a brigade needs.

Brigade
Required:
3-5 HQ
6-12 Troops
3-8 Elite
3-5 Fast/Heavy
Optional:
0-2 Flyers

That's a lot required with little options for certain armies.
 
A batallion maybe, but forcing folks to take a brigade would hurt certain armies. Unless things have changed this is what a brigade needs.

Brigade
Required:
3-5 HQ
6-12 Troops
3-8 Elite
3-5 Fast/Heavy
Optional:
0-2 Flyers

That's a lot required with little options for certain armies.
I agree but that's anthoer thing. It's ridiculous that certain armies can't make a brigade as easy as others can. Each codex could have its own requirements for a brigade or something.
 
I agree but that's anthoer thing. It's ridiculous that certain armies can't make a brigade as easy as others can. Each codex could have its own requirements for a brigade or something.
you're really starting to dictate what each army can take at that point.
I think it's better the way it is but with serious restrictions on cross-faction armies to curb imperial soup
 
you're really starting to dictate what each army can take at that point.
I think it's better the way it is but with serious restrictions on cross-faction armies to curb imperial soup
I suppose.

Do you think that the restrictions on cross-faction CP should just be cross-faction though? Or also apply to the same faction in different detachments? Because Guard will still benefit from CP farming via the "loyal 32"
 
With my Riptide finished I returned to a side project I've been trying. A $10 pack of Cadians and some Fire Warrior Bits later and you get



Human Fire Warriors. They are a motley bunch but they don't look half bad. And they're mostly GW parts except for the arms and head.
 
So, just for fun I drafted a 2000 Point Necron list that can get into your enemy deployment entirely on Turn 1 and still charge. Entirely, as in every single model can be 12" or less away from enemy models.

Vanguard Detatchment - 4CP - 1997 Points

HQ -
Overlord 95 - War Scythe + Resurrection Orb - [Warlord Trait = Crimson Haze]
Lord 111 - Hyperphase Sword + Resurrection Orb [Relic = Veil of Darkness]

Heavy Support -
Monolith 381 [redeploys as first choice of the Deceiver's Grand Illusion]

Elites-
C'Tan Shard of the Deceiver - 225
Lychguard with Hyperphase Swords and Dispersion Shields x 10 - 340 - [Dimensional corridor - 1CP]
Lychguard with Hyperphase Swords and Dispersion Shields x 10 - 340 - Enhanced Invasion Beam [Strategem applies to two units for 1CP]
Lychguard with Warscythes x 10 - 300 - Enhanced Invasion Beam

Troops-
Immortals x 10 - 170

Requires some dicking around with the Deceiver and 2CP worth of strategems in a list that only has 4. But you could get 30 Lychguard that all reroll to hit to make 4" charges.
 
I have messed with similar lists in the past. Sadly only Grand Illusion, the Dimensional Corridor strat, and the Veil of Darkness allow you arrive outside your deployment zone on turn 1. The portals on the Monolith and Night Scythe do not as per RAW.

It's also a trick that can be completely neutered by your opponent deploying sensibly.
 
Yes I've since realized that the Monolith's functionality wouldn't work turn one because units are deployed on the Tomb World and are teleported via the Monolith, they don't disembark like a regular transport. Seems like the Necrons are sort of hampered by their own exotic rules in this instance. Still, I'm clinging onto a fool's hope that at the very least they get some big point reductions in Chapter Approved, if not an actual tightening of their rules.
 
Yeah they need to make disembarking from Mono's and Night Scythes count as disembarking from a transport. Would make both of those units vastly better. A buff to Tesla destructors would also really help 3 of the worst units in the book.
 
Commanders for Kill Team:
The second major expansion for Warhammer 40,000: Kill Team, Commanders introduces a number of mighty heroes, powerful psykers and senior officers for every Faction. From a Primaris Librarian to the one-man (man?) army that is a Genestealer Cult Patriarch, Commanders introduces the most customisable character system ever! Expanding upon the rules that were first introduced in Kill Team: Rogue Trader, this new expansion includes more than 40 Commanders, which you can customise with traits, augment with new area of effect Tactics, and 10 different specialisms. The book is also packed with fantastic open, narrative and matched play missions that enable you to field your Commanders in battle.

A range of Commander sets (much like the various Kill Team Starter Sets) that each introduce a named character with their own backstory, exclusive skills and abilities. Why just pick up any old Commander when you can instead grab a bespoke character with their own identity and access to skills drawn from multiple different specialisms according to their temperament?
Couple of new starter sets (T'au and Necrons):
Wall of Martyrs Killzone:
 
It was a kill team open day, so no. Wink wink nudge nudge them getting kt rules would be an interesting idea.
Yeah I do not doubt they will get KT rules. Valarak went there and asked about Inquisition KT and all he got was smirks and mentions of the rumour going around.

He also quizzed a model designer about the one sister render they showed and she'll be supplied with the rendered base (but also has the option to go on a regular one).

All in all I'm super excited atm, with people posting pics of their amazing paintjobs of termies from Space Marine Heroes 2 and the freaking Commanders book featuring WHITE SCARS on the cover. (that alone guarantees I buy the book, haha)
 
Since we're being allowed commanders in KT now I decided to grab another Cadre Fireblade - but since I hate the look of the base model I swapped in some Fire Warrior bits and changed the pose. I think he looks much better than the derp OG model.





OG model

 
Yeah, I'm not a fan of the og model either. I get that he's doing a speech but I prefer a combat pose.

Oh, I forgot to post the japanese tweets I was talking about.
 
Another 40K box set incoming:
Viglius stands on the precipice. War has shaken it from without and within, as Genestealer Cults wage a shadowy war against the Space Wolves and the Adeptus Mechanicus, while Ork warbands patrol the wastes between cities. This planet – a fragile thread that joins the sundered halves on the Imperium – is on the verge of collapse.

A mission of salvation by the warriors of Saim-hann has turned into a blood feud between the Imperium and that craftworld – and now, upon the streets of Vigilus, the Ultramarines prepare for urban war with the vengeful Aeldari…

Wake the Dead is a new battlebox that continues the developing story of Vigilus, as the guerrilla war beneath the planet’s surface tilts into global conflict. Inside, you’ll find two armies – a conclave of Craftworlds warriors and an elite strike force of Primaris Space Marines. Each of these armies is led by a brand-new plastic Character, with a Primaris Lieutenant and a Spiritseer.

Thanks to the campaign book in the box, you’ll be able to play through this chapter in the developing story of Vigilus yourself with a series of narrative missions, datasheets and matched play points included in the set. If you’re looking to get a friend started with Warhammer 40,000 or want to learn yourself, this is a great way to begin.

Like the Tooth and Claw and Forgebane battleboxes before it, Wake The Dead will save you a huge chunk of money compared to getting the models inside separately, making it a great way to expand your collection or begin a new one.
https://www.warhammer-community.com/2018/09/23/next-week-the-war-for-vigilus-continues/
 
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