Since we're being allowed commanders in KT now I decided to grab another Cadre Fireblade - but since I hate the look of the base model I swapped in some Fire Warrior bits and changed the pose. I think he looks much better than the derp OG model.
I feel like a lot of armies that already struggle against top lists got knocked down a peg further.
My two armies have mixed results. On the one hand, my Harlequins don’t care about cover, having or fighting against. I’m mostly doing mortal wounds and melta shots on turn 1, so I don’t mind if my opponent spends 2CP to get very little out of it. However, the nerf to flip belts and flying really hurts. It’s not the end of the world given how small my base sizes are, there’s usually still a way to sneak in, but not being able to flip over screens on the charge to get to juicy targets like hive guard and characters is already something I’m feeling in the two games I played today against Admech and Nids.
My other army is Sisters of Battle and I think the new stratagem is a significant buff. 75% of my sisters army is in either an Immolator or a Repressor, and the other 25% (Seraphim, Celestine) will be on a 2+ or 1+ save on the first turn. This allows me to push forward with my repressors using the Dominion’s pre-game move even if I don’t go first, knowing that none of them are going to be going down easy. The risk seems worth it, considering it means I’ll have 44 storm bolter shots and 10 melta shots in range for whatever they need to shoot at in my turn. On the other hand, Celestine will have a harder time making the charge she wants due to the flying changes. I’d say it’s 3 steps forward 1 step back.
The fix for CP farming wasn't what I expected: maximum of 1cp generated per turn, from any source. I think that's good. It's still a thing you can do but it doesn't stack and then break the game. The significant increase in cost for a bunch of knight strategies on top of that really takes the teeth out of those lists, rather than flat out not allowing them